MultiDarkSamuses's Ratings and Reviews
I went into this expecting a bit of pain with wall jumping. Not as bad as I expected, my controller behaved, and honestly was very enjoyable for the most part. There are a handful of issues I had, though. Two rooms struck out as annoying to get through. The ninja pirate room and the Tourian room with two giant sidehoppers were both awful.
In the ninja pirate room, the only safe zone to trigger their jumping animation is on the door cap, and if you miss a shot it's very easy for it to bounce and open the door, resetting the room or making it impossible to get through. That wasn't very fun and I got through it by glitching the pirates into the same space, so they acted like one and meant that they were both vulnerable at the same time. I got reset in that room multiple times by shooting one pirate while vulnerable and the shot went through it and hit the other, causing it to bounce into the door.
The Tourian room, there's a side hopper that takes up more space than the door. I actually died in that room attempting to invincibility frame my way through it to the door, which is how I ultimately got through that room. That enemy placement is awful and I couldn't see another way through it.
Those two rooms aside, there's a decent bit of difficulty with the room designs, liquids being at the bottom of rooms is one of the harder parts, though wasn't too awful. It did make lower Norfair a pain to get through, but part of my difficulty there was forgetting to grab screw attack. Overall, a very fun hack to play with some minor adjustments that could be made.
In the ninja pirate room, the only safe zone to trigger their jumping animation is on the door cap, and if you miss a shot it's very easy for it to bounce and open the door, resetting the room or making it impossible to get through. That wasn't very fun and I got through it by glitching the pirates into the same space, so they acted like one and meant that they were both vulnerable at the same time. I got reset in that room multiple times by shooting one pirate while vulnerable and the shot went through it and hit the other, causing it to bounce into the door.
The Tourian room, there's a side hopper that takes up more space than the door. I actually died in that room attempting to invincibility frame my way through it to the door, which is how I ultimately got through that room. That enemy placement is awful and I couldn't see another way through it.
Those two rooms aside, there's a decent bit of difficulty with the room designs, liquids being at the bottom of rooms is one of the harder parts, though wasn't too awful. It did make lower Norfair a pain to get through, but part of my difficulty there was forgetting to grab screw attack. Overall, a very fun hack to play with some minor adjustments that could be made.
Metroid-Reversed Fusion by ShuiJing [
Exploration],
rated by MultiDarkSamuses on Feb 02, 2020 (
)
![MF](images/site/MF.png)
![Star](/images/site/star.png)
![Star](/images/site/star.png)
![Star](/images/site/star.png)
![Star](/images/site/no_star.png)
![Star](/images/site/no_star.png)
No completion stats.
Dropping a review for this hack because it's very unlikely I will be returning to it. Needless to say, I did not complete it and got to Sector 3 where I gave up on some shinespark puzzles required to progress with very little room for error.
For what I played, I did enjoy the room designs. The rooms seemed creative and fun to get through, enemies were used quite well to create a small challenge but nothing insane. With the bosses, the author used rooms that complemented the boss AIs and made a fun challenge. This hack's difficulty primarily comes from a technical side: preferring use of Fusion's physics to create skill-based puzzles instead of relying on high damage enemies.
My biggest issue with the hack is the lack of a map. It can be a little disorienting for me trying to figure out where to go or how to backtrack for items without the map, but the levels are small enough that it isn't really an issue. Items are cleverly placed, requiring a good bit of skill on the player. Even so, someone without skill like myself can collect many of the items with only a little bit of struggling.
Overall, I think this hack is very nicely balanced and deserves at least a partial playthrough. Perhaps I will return to the hack and update my review to show anything I find.
For what I played, I did enjoy the room designs. The rooms seemed creative and fun to get through, enemies were used quite well to create a small challenge but nothing insane. With the bosses, the author used rooms that complemented the boss AIs and made a fun challenge. This hack's difficulty primarily comes from a technical side: preferring use of Fusion's physics to create skill-based puzzles instead of relying on high damage enemies.
My biggest issue with the hack is the lack of a map. It can be a little disorienting for me trying to figure out where to go or how to backtrack for items without the map, but the levels are small enough that it isn't really an issue. Items are cleverly placed, requiring a good bit of skill on the player. Even so, someone without skill like myself can collect many of the items with only a little bit of struggling.
Overall, I think this hack is very nicely balanced and deserves at least a partial playthrough. Perhaps I will return to the hack and update my review to show anything I find.
Metroid: Oil Spill by Spedimus [
Exploration],
rated by MultiDarkSamuses on Aug 02, 2019 (
)
![MF](images/site/MF.png)
![Star](/images/site/star.png)
![Star](/images/site/star.png)
![Star](/images/site/star.png)
![Star](/images/site/no_star.png)
![Star](/images/site/no_star.png)
No completion stats.
Definitely not a hack that someone like myself should play. Credit where it's due, for a challenge hack this works out really well. The puzzles push you to your limit and you really have to know the game well to get through the hack. The biggest issue is Zazabi's room. The platforms and acid together with the lack of morph bombs creates an unbearable level of difficulty. Aside from that, everything I got to see and played through was very well done.
Super Metroid: Cristener Homenag 5 by Juan Dennys [
Challenge],
rated by MultiDarkSamuses on Dec 18, 2019 (
)
![SM](images/site/SM.png)
![Star](/images/site/star.png)
![Star](/images/site/no_star.png)
![Star](/images/site/no_star.png)
![Star](/images/site/no_star.png)
![Star](/images/site/no_star.png)
No completion stats.
This hack is absolutely unplayable. Between the impossibly strong enemies and the respawning enemy doors, it became incredible to even get to Brinstar in 2 hours. You know a hack is bad when five people give up during a race. It's just wasting time shooting enemies for minutes at a time to kill a single enemy. It's not fun, it's not enjoyable, and the bosses are ridiculous. There's no reason for this hack.