Super Metroid - Revamp
Release date: Jul 28, 2022
Download: Italian translation (1079 downloads)
Download: 1.2 (3614 downloads)
(387 downloads of previous versions)
Genre: Exploration [?]
Game: MZM
Difficulty: Vanilla [?]
Average runtime: 2:03
Average collection: 79%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
This is basically a remake of Super Metroid and it's better then GBA Edition: most of the tilesets have been improved, glitches have been fixed, seaquence break is better then GBA Edition, map has been revamped.
-Cpt. Glitch;
-ThAt GuY sTrAtToN;
Hex tweakes:
-Cpt. Glitch;
-Meinos Belfort
-Metroid Violinist
And as always with my hacks 101% is possible.
(Crocomire doesn't work on some bios)
1.2 fixes a glitch that happened when shooting up or down with wave beam.
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Meinos Belfort on Jul 28, 2022 (Star Star Star Star Star )
78% in 1:35
[Review 1.0]

A really neat "port" of super metroid in the GBATroid engine , the running animation is coherent with the original game , most of the area are almost the same as the original one with some arrangement and sequence breaking is possible IF the player found the way by themselve , mostly early powerbombs who was really harsh.

Sadly there is some flaw i noticed like the walljump who is still the same as zero mission (6 frame "lag") instead of the super metroid one who's near 0 , some music got cuted (like green brinstar who don't play unless you take a door) or don't loop (Lower norfair) , Crocmire is kinda ... off but you need to die on purpose to die crushed on the wall against him. unlike the GBA edition.

There is some missed opportinity to use the super metroid beam or fusion for ice GFX (Spazer and wave) and colors.

there is a soft lock i encountered on "purpose" the marindia glass tunnel is breakable right at the start if the early power bombs are aquired , but don't do this because it will just soft lock you if you fall down and don't have gravity or hight jump , which was my case with both items.

even with this little flaws , this port is truly well made and i didn't had major issue with collision , knock back etc. i just hope the newer version will edit at least most of these little flaws , graphical or not. as always keep it up the good work.
By SnakeLancer on Jul 28, 2022 (Star Star Star Star Star )
37% in 1:33
A nice effort, but I can't say it's a revamp more a reimagination. Balance the music volume level, they were super loud at some areas. I did enjoy my time but when you said Revamp I did expect a 1 on 1 copy + extension and this hack did not feel that way.

Nevertheless, an alright hack.
By KPF on Jul 29, 2022 (Star Star Star Star Star )
79% in 0:00
This is so cool dude. I really like how you did this. This makes SM Fun to play and rediscover.
[WHAT ESLE YOU GUYS GOT]. Can't wait to see.
By Cosmic on Jul 29, 2022 (Star Star Star Star Star )
87% in 2:17
[Watch Video]  
Compared to the original SM GBA edition I liked this a lot more. A lot of the smaller issues are fixed like making noob bridge a little challenge again, and the custom music is excellent as well. Vertical doors are OUT, replaced with horizontal doors and some changes in routing. The world is more interconnected than vanilla SM with a couple extra connections and the main route is also a little different in that you get ice beam before you fight spospo.

There's still a couple minor nitpicks like a broken crocomire or the music not always looping but for the most part it's a much more polished version of SM GBA.

All in all a great hack, if you're looking to experience what SM would be like with GBAtroid engine, or you just want to play a good MZM hack, this is the hack for you!

By LetsPlayNintendoITA on Aug 07, 2022 (Star Star Star Star Star )
101% in 2:53
[Watch Video]  
I have seen this hack since it was in the womb basicly.
A modified, revised and special edition of GBA edition, but in its own rights.
Better, faster, refined and with all the qol you may want from it.
New secrets, new graphics, technically better, and in Italian too!
Something else is coming that I can't wait to play more and more.
Thanks for another great adventures that lasted for two months!
By RX-78-2 on Jan 06, 2023 (Star Star Star Star Star )
101% in 1:47
pretty good remake of super metroid for zero mission (much better than GBA Edition tbh), I approve..

By FANXINGPRIME on Apr 15, 2023 (Star Star Star Star Star )
No completion stats.
Amazing!I love Super Metroid very much.It has better musics and graphics than the GBA Edition.Thanks a lot,The Brothers Crafters!
By Kriken Empire on May 06, 2023 (Star Star Star Star Star )
69% in 1:54
This is less "Super Metroid but in Zero Mission", and more "What if Super Metroid was Zero Mission instead". Items are moved around, progression is changed in some areas, and the map is warped to match ZM's controls. There's even shinespark puzzle rooms.

This plays both for and against the hack. For example (and not accounting for any sequence breaks), super missiles are blocked off until after you defeat Kraid and get ice beam, and I think that's because ZM Kraid is balanced around not having supers. However, this essentially creates a lot more backtracking than SM had. There are more examples, but most are fairly interesting.

There was also one missile tank placed in forgotten highway, which is almost a joke location for where an item shouldn't be in SM. It wasn't frustrating or anything, just weird.

Aside from the graphical improvements, I don't see any point in comparing this to Super Metroid GBA edition in terms of actual quality. These two hacks have different philosophies behind how to adapt SM into ZM. GBA Edition cleverly emulates SM even if ZM isn't actually capable of copying it properly (and added a couple rooms but that was minor). Revamp feels like it was designed as if SM never existed on the SNES and was always a GBA title with ZM's gameplay.

I can't believe this hack missed the opportunity to replace Bomb Torizo with Kiru Giru just like GBA Edition though. That's twice a boss that is weak to bombs wasn't used in the place you get bombs. Ridiculous.
By Zhs2 on Jul 12, 2023 (Star Star Star Star Star )
87% in 2:17
Pretty good. Errs on easy gameplay, but that's a given when Super Metroid is the same relative difficulty. Music is okay, tinkle Maridia is the most annoying song given the sharpness of the primary instrument but there were other great tracks (mostly subdued) to balance that out. I don't mind the backtracking, there are so many shortcuts and even express dumps to where you need to be in this hack that navigation is not a pain. I would not have minded if Kraid and Ridley were a smidge tougher than their original counterparts, this is practically the first romhack where I have not had so many missiles I kill Kraid before he can destroy the ledge but he's still simple with tractor beam and Ridley dies if you simply unload your supers. Vanilla difficulty, basically. Clever to use the ceiling rides as a substitute for grapple beam. If anything, I was confused that "Crocomire's" room had a boss icon but nothing in it. Definitely worth a play if you like ZM hacks.
By Azagroth on Dec 09, 2023 (Star Star Star Star Star )
75% in 2:14
I absolutely loved this hack. Extremely well made recreation of SM in ZM. I thought it could not be better than Super GBA edition but The Brothers Crafters absolutely made it a spectacular upgrade which improves everything over the original. The only thing I can give as an idea is to put Arachnus in the bomb room so you have a boss there, if you are able to add him in.

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