Metroid Fusion: Special Edition | ||
Release date: Aug 29, 2021 |
Author: Lostglaceon
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Genre: Vanilla+ [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
2:08 Average collection: 50% |
Read Me: Full Description |
Forum Thread: MetConst Forum Thread |
Rating:
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Other Links:
RHDN Page |
Description
Metroid Fusion: Special Edition is a hack using “Sequence Breaking Fusion” as its base that focuses on giving a facelift to the visuals, alongside many gameplay tweaks and room changes
created by me and other people to create the “definitive” edition of the game. It contains the following:
-Much of the game recolored to give it a less overly-saturated (but still colorful) look.
-Better map screen and HUD graphics.
-More compact font (with text tweaks to center better with the width of said font).
-Bomb-jumping and single-wall wall-jumping reimplemented.
-Many new sequence breaks added (early Power Bombs are the most important step).
-Faster door transitions and elevators.
-Optional (and slightly customized) hard mode.
-Many small level design tweaks.
-Some old/unused content restored.
-You can stand on most of the computers (yes, really).
Lostglaceon - Most of the graphical and level editing work, reimplementing some cut content, and putting this hack together.
Wildfire - Helped me test it so many times that I lost count, and gave me many fantastic ideas and suggestions!
Raygun and Cpt. Glitch - A few (very awesome) .asm patches.
Jumzhu - Sped-up room transitions.
Cosmic - The original font and map tiles that I used before tweaking them a bit.
Kazuto - The hack this was built on!
created by me and other people to create the “definitive” edition of the game. It contains the following:
-Much of the game recolored to give it a less overly-saturated (but still colorful) look.
-Better map screen and HUD graphics.
-More compact font (with text tweaks to center better with the width of said font).
-Bomb-jumping and single-wall wall-jumping reimplemented.
-Many new sequence breaks added (early Power Bombs are the most important step).
-Faster door transitions and elevators.
-Optional (and slightly customized) hard mode.
-Many small level design tweaks.
-Some old/unused content restored.
-You can stand on most of the computers (yes, really).
Lostglaceon - Most of the graphical and level editing work, reimplementing some cut content, and putting this hack together.
Wildfire - Helped me test it so many times that I lost count, and gave me many fantastic ideas and suggestions!
Raygun and Cpt. Glitch - A few (very awesome) .asm patches.
Jumzhu - Sped-up room transitions.
Cosmic - The original font and map tiles that I used before tweaking them a bit.
Kazuto - The hack this was built on!
Screenshots
Ratings and Reviews
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