| Rise | ||
Release date: May 02, 2013 |
Author: begrimed |
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Genre: Speedrun/Race [?] Game:
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Difficulty: Unknown [?]
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Average runtime:
0:59 Average collection: 30% |
Read Me: [None] |
Forum Thread: Forum Thread |
Rating:
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Description
Rise is a mini hack with about 30 rooms. Its main theme is, unsurprisingly, ascent, which means making your way straight up to reach the next room, with lots of puzzles to keep you busy. Freezing enemies to use as platforms is also an element of gameplay (unless you're good at walljumping) until you get Space Jump, afterwhich the game becomes more like a fight for survival. Every item in the original game is present in this hack, but with a few tweaks. You have unlimited missiles, super missiles and power bombs for example, and you start the game already having morph ball and bombs.
No exact release date is known, an assumption was made.
No exact release date is known, an assumption was made.
Screenshots
Ratings and Reviews
Super Metroid: Rise? More like Super Metroid: Falling! Ha ha! In all seriousness, though, this hack made me angry, so much so that I couldn't be bothered to try and finish it. This hack is made up mostly of long vertical shafts that force some precision platforming. Oh, and did I mention the janky physics you're expected to master? The first few rooms are ok, if annoying, especially given the constant knockback you'll be getting from Metroids. Just hope that you figure out that you can bomb enemies to get health back since your beam won't kill them. If you didn't find that out, you're screwed! The next room is heated, and as far as I know, it is not possible to get to the top of the egregiously tall tower without healing. It's doable, but annoying, especially with having to platform on 1/4 tile platforms. Just hope you don't accidentally spin jump or you're probably going to miss! This is where the hack began to fall apart.
The next major room features suitless underwater, a great thing to throw at players early in the hack while they're still getting used to new physics, especially when their wall jump for some reason is twice as high as their normal jump while underwater. There are enemies you can freeze to try to use as platforms, but they're more of a nuisance than a help, as trying to freeze them in a good spot where you can platform off them successfully is quite challenging.
If you've made it this far, you'll probably have run into a few saves, and maybe an E-tank. Then, you either will find a dead end, or fall into a room with Draygon in it! Not only does your beam do nothing to Draygon, but if you die, your save loads in Draygon's room! You probably have to bomb him, but I couldn't be bothered to try. I gave up soon after.
This hack tries to pull off its gimmick well, but it falls flat on its face with clunky physics, annoying level design, and an unforgivingness that will make you want to stop playing. I can see the appeal for some, but this hack is selective in its audience. At least it looks nice.
The next major room features suitless underwater, a great thing to throw at players early in the hack while they're still getting used to new physics, especially when their wall jump for some reason is twice as high as their normal jump while underwater. There are enemies you can freeze to try to use as platforms, but they're more of a nuisance than a help, as trying to freeze them in a good spot where you can platform off them successfully is quite challenging.
If you've made it this far, you'll probably have run into a few saves, and maybe an E-tank. Then, you either will find a dead end, or fall into a room with Draygon in it! Not only does your beam do nothing to Draygon, but if you die, your save loads in Draygon's room! You probably have to bomb him, but I couldn't be bothered to try. I gave up soon after.
This hack tries to pull off its gimmick well, but it falls flat on its face with clunky physics, annoying level design, and an unforgivingness that will make you want to stop playing. I can see the appeal for some, but this hack is selective in its audience. At least it looks nice.
Played this for about an hour.
Feels and plays like an exploration hack, there's a lot of secrets with optional items and alternative paths that allow to progress if you've skipped an item.
Enemy damage is nerfed so you're never really in danger to die, and since ammo is infinite, all drops are health(never saw a small health either).
Unfortunately, hack lacks a lil bit of polish. I've gotten up to pink brinstar, and the only properly working save station was the first one near start of the game. There's also one other that is broken but manages to loads you into draygon's room. Hud shows ammo counts after reloading, so that's another unpolished thing. There's also an out of bounds in maridia which killed one run for me, don't go into horizontal pipes looking for secret passages.
Killed draygon, botwoon, crocomire, phantoon. Got missiles, supers, pbs, grapple, both suits, spring ball, hi-jump, ice, wave, spazer, some etanks and reserves.
Recommend you try this, especially if you're not opposed to using save states.
If someone were to fix save stations and upload a new version, I'd might even rate this 5 orbs.
Feels and plays like an exploration hack, there's a lot of secrets with optional items and alternative paths that allow to progress if you've skipped an item.
Enemy damage is nerfed so you're never really in danger to die, and since ammo is infinite, all drops are health(never saw a small health either).
Unfortunately, hack lacks a lil bit of polish. I've gotten up to pink brinstar, and the only properly working save station was the first one near start of the game. There's also one other that is broken but manages to loads you into draygon's room. Hud shows ammo counts after reloading, so that's another unpolished thing. There's also an out of bounds in maridia which killed one run for me, don't go into horizontal pipes looking for secret passages.
Killed draygon, botwoon, crocomire, phantoon. Got missiles, supers, pbs, grapple, both suits, spring ball, hi-jump, ice, wave, spazer, some etanks and reserves.
Recommend you try this, especially if you're not opposed to using save states.
If someone were to fix save stations and upload a new version, I'd might even rate this 5 orbs.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Too cryptic given the tedious nature of traversal, I found it more frustrating than pleasant. It's interesting and rather unique though so I could see it appealing to others more.
One of the most unusual hacks I've played. Fitting, since grime made it.
Physics are wonky but exploration's quite interesting, they somehow complement each other.
Lots of secrets and a LOT that I didn't find, including supers. Spent a while on GT, but there's a lot of stuff you don't need to do in this hack.
If you want to hunt for a ton of secrets and do some fun platforming, this is the hack for you. If not, might wanna search elsewhere.
Finished.
Do not recommend, personally.
Physics are wonky but exploration's quite interesting, they somehow complement each other.
Lots of secrets and a LOT that I didn't find, including supers. Spent a while on GT, but there's a lot of stuff you don't need to do in this hack.
If you want to hunt for a ton of secrets and do some fun platforming, this is the hack for you. If not, might wanna search elsewhere.
Finished.
Do not recommend, personally.
Hack is called Rise but PLEASE go downwards first to get Varia if you don't want to suffer like MetroidNerd#9001 and I did on the first try.
I'm the longest time that I've taken to beat the hack in the reviews it seems. Why? Cuz I beat Golden Torizo without Super's since I accidently skipped them, and without them AND without charge beam, your only shot at killing GT is with missles, which you know, he dodges except for a tight frame window? Yeah, took forver but did it. Unlike Sapphron I didn't know he wasn't required to beat to end the game but oh well, was fun torture nonetheless.
Now onto the actual hack. Definitely a unique experience, just imagine SM Ascent but on steroids. Physics are wonky but not half bad since platforming it priority. Re-spin is there which is a blessing for this. Infinite missles is amazing when you can't get charge beam. Space jump felt real good to get tbh. Just like caauyjdp, I did not understand how to get X-Ray scope since I also skipped spring ball, but some-frikin-how I clipped through a wall which actually DID help me get X-Ray without needing spring ball (these bombs don't make you jump, btw, which was the hassle). Overall a cool and unique experience if you're down to try something different. Could use some polish here and there but overall, great variety.
I'm the longest time that I've taken to beat the hack in the reviews it seems. Why? Cuz I beat Golden Torizo without Super's since I accidently skipped them, and without them AND without charge beam, your only shot at killing GT is with missles, which you know, he dodges except for a tight frame window? Yeah, took forver but did it. Unlike Sapphron I didn't know he wasn't required to beat to end the game but oh well, was fun torture nonetheless.
Now onto the actual hack. Definitely a unique experience, just imagine SM Ascent but on steroids. Physics are wonky but not half bad since platforming it priority. Re-spin is there which is a blessing for this. Infinite missles is amazing when you can't get charge beam. Space jump felt real good to get tbh. Just like caauyjdp, I did not understand how to get X-Ray scope since I also skipped spring ball, but some-frikin-how I clipped through a wall which actually DID help me get X-Ray without needing spring ball (these bombs don't make you jump, btw, which was the hassle). Overall a cool and unique experience if you're down to try something different. Could use some polish here and there but overall, great variety.
the physics changes when walljumping and running is the only thing I disliked about this hack, in all honesty. despite how janky the physics changes are, I don't think it hinders gameplay that there's no need to worry
I like how the author changed the Metroid's behavior and instead of them latching into you and draining your HP by siphoning it out of you, they instead just ram into you. and I like how there is a certain kind of metroid (won't say which to avoid spoilers) that cannot be frozen but is vulnerable to missiles and supers. imo that was a nice touch and I found it very fascinating. as others have stated, I highly recommend picking up Varia as soon as possible because there are two heated rooms in this hack that is very frustrating and a pain to deal with, despite how slow you're HP drains. the shaft is very tall and high and ascending through it will become near impossible without varia as the two heated rooms are connected, meaning you go through one heated room and into the other, all while your HP drains slowly
I love the new feature this hack adds: infinite missiles, super missiles, and power bombs. I had fun progressing through the game abusing this feature tbh. I wish more hacks utilized infinite ammo since it's very fun to abuse and it's also a nice change of pace as well. I would highly recommend this hack as it is a good one, but I wouldn't advise it to any unskilled players as they may or may not struggle with progressing through this hack but I don't think it's too difficult though. begrimed's hacks never cease to amaze me, they're always really good and I'm sure other people share the same view as I do
max item count is 32%
I like how the author changed the Metroid's behavior and instead of them latching into you and draining your HP by siphoning it out of you, they instead just ram into you. and I like how there is a certain kind of metroid (won't say which to avoid spoilers) that cannot be frozen but is vulnerable to missiles and supers. imo that was a nice touch and I found it very fascinating. as others have stated, I highly recommend picking up Varia as soon as possible because there are two heated rooms in this hack that is very frustrating and a pain to deal with, despite how slow you're HP drains. the shaft is very tall and high and ascending through it will become near impossible without varia as the two heated rooms are connected, meaning you go through one heated room and into the other, all while your HP drains slowly
I love the new feature this hack adds: infinite missiles, super missiles, and power bombs. I had fun progressing through the game abusing this feature tbh. I wish more hacks utilized infinite ammo since it's very fun to abuse and it's also a nice change of pace as well. I would highly recommend this hack as it is a good one, but I wouldn't advise it to any unskilled players as they may or may not struggle with progressing through this hack but I don't think it's too difficult though. begrimed's hacks never cease to amaze me, they're always really good and I'm sure other people share the same view as I do
max item count is 32%
So much of what I have to say mirrors Caauyjdp's review. I liked the idea, but the execution was pretty rough. Not a fan of the physics changes to Samus's acceleration, and wall jumping feels unnecessarily nerfed. There is a possible stuck in a Pink Brinstar room where you can enter a pipe on the left wall, taking you out of bounds. It's possible to get back in bounds from there, but it's a tricky pain to do so, so word of warning. There's also a puzzle toward the end that really sucked, but in hindsight, it does make sense on how one could progress through it. Despite my gripes with the hack, I would have forgiven all of it, and rated this a 3-4/5, had it not been for one thing; broken saves. The one near the start works, and there's one that apparently starts you in Draygon's room somehow. There is also one save in particular, at the start of Brinstar, where loading softlocks the save file, forcing you to start all over again, or use an Action Replay code, to allow you to select in what area to start. It calls into question whether this hack was properly playtested, and that's a real shame, as it really sours the experience, especially for those without the means or know-how to use cheat codes to circumvent situations, such as that.
Overall, good attempt, but the landing was just not all there. What a bummer.
P.S. (Spoiler ahead) The puzzle in question involves shooting the moving Zelda spike traps, to push them into place, to break blocks that otherwise impedes your progression upwards.
Overall, good attempt, but the landing was just not all there. What a bummer.
P.S. (Spoiler ahead) The puzzle in question involves shooting the moving Zelda spike traps, to push them into place, to break blocks that otherwise impedes your progression upwards.
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