Escape from Planet Metroid
Release date: Mar 11, 2012
Author: Sylux
Download: Version 1.0 [UH] (1517 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:21
Average collection: 59%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Super Metroid: Escape from Planet Metroid is my first completed romhack. After landing on the mysterious Planet Metroid, Samus is seperated from her ship, and must find her way back to it so she can escape. Along the way, there are bosses to kill, items to collect, and spikes to fall into. Super Metroid: Escape from Planet Metroid is a minigame, about 1/4 the size of the original. It contains four bosses, most of the major abilities, and a maximum item count of 64. Please give me your feedback after playing, so that I can improve.
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Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
65% in 0:02
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By JamieWebb16 on Jul 07, 2019 (Star Star Star Star Star )
57% in 0:02
While I did enjoy the hack personally, there were plenty of flaws that I feel bring it down to only two orbs. A few examples of those flaws are:
-Tiling mistakes
-Either bland or unfinished looking room design (at least a few of them do in my opinion, and there were a few that just solely use CRE Tiles which made them even less appealing)

Overall in my opinion, this is an okay, non-linear Super Metroid hack.
By Webber1900 on Jul 07, 2019 (Star Star Star Star Star )
56% in 0:02
I wanted to really like this hack, but there was a lot of questionable design decisions
that made me almost want to never finish it, the beginning especially.
Once you get bombs, your supposed to go back into the Red Brinstar area as there is a hidden path.
Due to the nature of how seemingly non-linear this hack can get, I ended up going down into the underwater area, unintentionally
locking myself down there until I either had to kill myself to return to a previous save or find the High-Jump Boots.

The hack really opens up once you do figure out where to go and I did end up enjoying it a lot more.
But unfortunately I can't give it a higher rating due to the permastucks, the broken level design that can easily get you lost if you aren't skilled
enough. I also tryed this on BSNES and the graphics glitches to the point of unplayability.

TL;DR Fun but very flawed.
By Sapphron on May 23, 2021 (Star Star Star Star Star )
62% in 1:35
Very well done.
Super nonlinear, I recommend doing what webber said and go back into Red Brinstar. It makes the game playable and fun, basically.
The sequence was quite nice, and for something that came out in 2012 and was supposed to be a first experience with hacking was really good. Unfortunately, the water section dragged on with quite a few secrets (couldn't find progress post-boss).
By caauyjdp on May 24, 2021 (Star Star Star Star Star )
59% in 2:52
took 5 hours to beat
Felt quite bland and painful at first, but got better after I left suitless section that I much much later realized wasn't required.
Has intended progression that can be easily broken/missed which can lead to some pain..
I got mixed feelings about this one, but it's decent.
By Fercho on May 26, 2021 (Star Star Star Star Star )
53% in 1:45
[Watch Video]  
Tiene varios errores, pero considero que muchas de sus ideas son buenas y para ser su primer hack creo que lo vale. Hay que tener cuidado con la exploración para que no se complique, para esto recomiendo que después de obtener la Springball regresemos al inicio y exploremos en su totalidad a Red Brisntar.
By RX-78-2 on Jul 20, 2023 (Star Star Star Star Star )
65% in 2:15
not bad, could use some improvement in some areas but other than that, it's a fun little hack to play through for about half an hour and difficulty isn't too high or too low.. 7.5/10 would recommend to everyone since it's not a hack that doesn't require much skill and it's also a quick play hack
By Zhs2 on May 17, 2024 (Star Star Star Star Star )
58% in 2:20
Quite good actually. Only one failing: You're allowed to leave Green Brinstar, or perhaps more accurately all too easily enter Wrecked Ship, without the necessary Gravity Suit needed to platform in water. If it wasn't for that I would have no qualms about giving this 5 orbs for setting out to offer a perfectly valid set of levels without a map. Some rooms in Green Brinstar look like crap but that's about all I have to complain about. It's very simple to navigate, short, and fun. I'd say it's pretty Vanilla in terms of difficulty rating.

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