Vismunds Sidehopper Special
Release date: Sep 07, 2013
Author: Vismund Cygnus
Download: Version 1.031 [UH] (1013 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:26
Average collection: 34%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Post-traumatic Sidehopper Disorder.

1.031 is recommended. There are a few tweaks (stronger beam, more less obvious hints, better drop rates, a fix or two to rooms. and a bonus energy tank!)
Insanity patch is the original, and features a room that can be a permastuck if you suck at item management.
And a map patch! The map patch must be patched over the already patched ROM (hence the size) :lol:

Story:
With almost all of the Metroids wiped out, the scientists at the colony of Ceres conducted many experiments on the captive baby Samus delivered to them. The results of one of the experiments in particular fascinated the researchers; the Metroids had a staggeringly high energy output. The power generated from a single Metroid larvae could be harnessed to power an entire city. However, the Metroids were also highly unstable and any form of interruption to their flow of energy could trigger a cataclysmic explosion. The scientists sent the Metroid to power a small colony near Ceres, to test the real life application of their new found knowledge.
All seemed well for some time, however less than a month after the Metroid was delivered, the Galactic Federation recieved a distress signal from the colony; they were under attack!
The GF contacted Samus immediately, for she had the most experience with the Metroids. Not one to turn down such an offer, Samus immediately left for the colony to discover what was amiss.

Items:
Missiles: 75
Supers: 40
PB's: 10
ETanks: 6 1.03/5 Insanity
Charge Beam
Spazer
Morph
Bombs
High Jump
Speedboost
Gravity Suit
PERCENTAGE TOTAL:
37%

Skills Required:
Bomb Jump
Shinesparking
Mid-Air Morphing (or IBJ)
Missile-Management
Short Charge (For 100%)


SPECIAL NOTE:
If you don't backtrack you'll probably die. A lot.
Special thanks to Quote for the timer patch. ^_^
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Vismund Cygnus on Apr 23, 2015 (Star Star Star Star Star )
36% in 0:00
I feel bad for even having made this. I'm sorry everybody.
By MetroidMst on Aug 03, 2016 (Star Star Star Star Star )
No completion stats.
Well, special is a good word for it.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
39% in 0:31
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Syphon on Feb 01, 2019 (Star Star Star Star Star )
22% in 0:23
This hack is really weird.

Backtracking is recommended or you will miss items and get to Ridley underpowered.

Would have been better to place an eye-gate before Ridley to let people know. Stumbled into him without fully refilling in the previous room and without Spazer and Gravity Suit. Since I didn't want to restart the hack I had to cheat in the boss fight.
By Daniel94Gomes on Nov 15, 2020 (Star Star Star Star Star )
39% in 0:24
I Play The Version 1.039 (Insanity)

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