Metroid: Combat
Release date: Oct 12, 2019
Author: Multi-Man
Download: V 1.41 (38 downloads)
Genre: Quick Play [?]
Game: MZM
Difficulty: Veteran [?]
Average runtime: 32:09
Average collection: 171%
[None]
Forum thread: Hack Thread
Rating: Star Star Star Star Star
Description
Metroid: Combat makes you go through 6 stages, kind of like Contra or Castlevania, each with 1 boss and miniboss. You can take only 3 hits before you die, but that can be increased by finding energy tanks hidden through the stages.

I used the Start With Items asm, made by Captain Glitch, and I used MAGE, made by biospark.
Screenshots
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Ratings and Reviews
By Cpt.Glitch on Oct 27, 2019 (Star Star Star Star Star )
171% in 26:15
This is a very solid hack. Game-play was fair, simple, and well thought out. I didn't feel cheated when I died and used each death to gain understanding of what to do next. Some level design choices are off, but are simply rookie mistakes. Solid short hack. Recommend.
By SN_Ivan on Nov 04, 2019 (Star Star Star Star Star )
% in 30:12
Simple, original and very solid. Very Good gameplay and it didn't feel unfair at any point of the hack. The HP thing i speacially liked.

You know what they say, if something is good, the simpler the better.
By alexman25 on Nov 19, 2019 (Star Star Star Star Star )
No completion stats.
Good hack, play.
By Spedimus on Nov 20, 2019 (Star Star Star Star Star )
% in 40:00
Solid hack idea, and fun to play. What more could you want, really? The secrets were fun to find, and subsequent playthroughs were just as fun as the first. Mecha Ridley looks amazing.

Few complaints though, the enemies aren't that interesting outside of mini bosses and bosses(though that's more of a ZM problem if anything). Since the combat options you have at your disposal are only your beam, fighting bosses with larger health pools can get a bit tedious. I was also disappointed that the platforming was kind of all over the place in terms of difficulty. For example, stage 1 had a great starting difficulty, but stage 3 was mostly just hallways.

Don't get me wrong though, despite the shortcomings this is absolutely worth a playthrough. I hope to see a sequel with upgrade progression outside of just increasing energy, and seeing that applied to the platforming as well as enemies. A hack with this type of gameplay would work much better as a Fusion hack, as there's just so much more to work with in terms of enemy variety IMO. A hack like this that is extremely fleshed out could be amazing.

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