Reimagined
Release date: Jun 24, 2016
Author: SavageWizzrobe
Download: Version 1.4, Unheadered (36 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 6:30
Average collection: 71%
[None]
Forum thread: Release Thread
Rating: Star Star Star Star Star
Description
A hack I started working on in 2013 while messing around with SMILE. This hack is a balance of being authentic to the look and feel of the original, but with a new world map, new item progression, some custom code, and other, smaller changes.
Difficulty-wise, Reimagined is a bit harder than the original mainly on the exploration front. There is also a short heat run (optional if you're good at wallumping) and navigating part of Maridia without Gravity. Some basic walljumping, bomb jumping, midair morphing and shinesparking is required. Infinite bomb jumping, mockball, opening gates from the wrong side, and short charging aren't required. If you've beaten the original with 100% at least once, Reimagined should be doable without savestates.
Some sequence breaking is possible.
Screenshots
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Ratings and Reviews
By dcr on Jun 29, 2016 (Star Star Star Star Star )
78% in 7:11
Great hack. Nicely designed hack that engages the player to look hard to find its well hidden secrets. If you're the type who likes to truly explore and find everything hidden in every nook and cranny, then this hack is for you. Overall this hack flows really well and has great level design.
By MetroidMst on Jul 28, 2016 (Star Star Star Star Star )
51% in 4:22
I would say this is a slightly above average hack. It offers a large world with plenty of secrets and hidden items. However, there are a few aggravating instances of being completely lost without any direction. The seeming lack of short paths means running wild over a long distance to find out you really aren't where you need to be at, and that adds some tedium the hack could really do without.

The hack does stay very vanilla with it's tile work. Some of the hidden pathways are worthy of facepalms, and advancing onward after finding one of the required hidden paths usually doesn't offer enough satisfaction to warrant how hidden the path was.

I would also say there are a few unfair spots. To get the most enjoyment out of the hack, you'll probably want to be a pretty good player in the first place, otherwise I would suggest tackling some easier hacks first, then coming back to this one. I do give this a recommendation for those seeking a pretty good hack with a lot of exploration.
By Lenophis on Jul 28, 2016 (Star Star Star Star Star )
52% in 5:17
This review is based on v03 of the hack.

This hack was a nice breath of fresh air. It didn't try to destroy you with unfair difficulty. Major upgrades are spread out fairly well. It's a very large hack, that for a first-timer is put together extremely well. There are opportunity for sequence breaks if you know where to look, but they're not obvious unless you're paying attention.

However, the hack is super-saturated with "you must find the secret to continue" type passages. Some are arbitrary enough that even if you're paying attention, you likely won't notice them. It reeks of NEStroid in that sense, but probably worse since the hack is much larger. If those types of needed discoveries were dropped by about 20%, the hack would flow much more nicely.

Nine of us got together to do a blind race, and it evolved into everyone helping each other find things and getting everyone through it.

Overall, I do recommend giving it a go, but I caution the player to be patient. It's a Redesign-level of big, but with some elbow grease very completable. Props to Savage.
By Dynastyx on Jul 31, 2016 (Star Star Star Star Star )
82% in 6:05
Fantastic hack! Version 04.

Great item progression, huge map, top level design and a lot of secrets. Very vanilla design, backtracking included. Bosses aren't sponges and upgrades feel rewarding.

Exploration is key for this hack so pay attention to details when stuck. I never needed the X-ray to find my way, but some expansions are well hidden.

Best find of 2016, well done SavageWizzrobe!
By RT-55J on Sep 03, 2016 (Star Star Star Star Star )
68% in 6:35
I'm becoming a crotchety old man losing his patience for vanilla-style sprawl-fests. You did good work, bud, but this ain't my taste anymore.

The overall map strikes me as very disjointed. Still, in spite of everything of interest being hidden behind some sort of fake/shootable wall/ceiling, there is a certain logic to how the gameworld and navigational puzzles are arranged. For instance, in many cases when you run into a dead end, the path ahead is hidden a handful of screens behind (or in plain sight). Eventually you'll start to be able to read the author's mind, and things will start running a bit more smoothly.

Even so, progression felt overly slow for my tastes, and the world just wasn't compelling enough to keep my interest. (Another issue is that being in school kills my motivation for longform entertainment, but that's beside the point.) By the time I beat Draygon, I was just wishing the hack was over. Fortunately, will say that everything after getting the Screw Attack was smooth sailing for me, so in a sense my wish did come true.

In other words, I give this 2 points for fun, and 1 point because Ridley was kind enough to get himself trapped in a corner just for me.

(Review based on v1.4)
By Vismund Cygnus on Sep 11, 2016 (Star Star Star Star Star )
No completion stats.
By SacredHooves on Sep 12, 2016 (Star Star Star Star Star )
100% in 5:15
Okay so first hack rating: let's do this some justice.

So I've now done three separate runs for this hack: two for 1.0 and one for 1.4, I will be discuss 1.4

Layout: Very good, but still somewhat confusing on where to go sometimes. As it does take some ques from Redesign it can seem somewhat chore-ish to get through.

Difficulty: Aside from running around stupid until you find what you need, I'd call it balanced

Pathing: Very Redesign heavy with going to one end and then another just to get to areas and items you need, also the heated run wasn't bad but its kinda redundant you need to go back and around to get a few items.

Overview: All together Reimagined manages to take a fresh look into Super Metroid, but at the same time it feels stale because it rips a lot of call backs to both the Metroid Series and Redesign. Even with the updates it still feels a bit too much. The map setup is just an endless guessing game when your new, and even when your better at it you still feel lost.

This really starts to hit home by the time your ready for Phantoon, and even worse after you get Power Bombs and finding Draygon. Worse thing in hand is the fact that almost 50% of the items are hidden in rooms where you'd NEVER think to look. I know Metroid is suppose to be a good luck finding it all, but todays Metroids atleast give you a map or a signal to find all the items. The fact that the author of this hack took the time to hide some items, and removed the little 'look here' dot just made 100%ing this NOT worth the waste of time.

With that in mind though, I give this my official score of 2/5 because there is a lot of things I didn't like, but there was JUST enough forgiveness to compel me to finish and attempt a speed run
By kojakt on Feb 11, 2017 (Star Star Star Star Star )
No completion stats.
It's hard for me to be critical of Reimagined. There's a healthy amount of exploration. It doesn't force the player to be unreasonably knowledgeable or skilled to complete the game. It takes the standard Super Metroid formula and puts it to good use. My opinion is that the core objective of a hack is to be fun, and I think Reimagined accomplishes this. I think it is in the upper tier of very good hacks, and falls just short of great, and that's because it doesn't seem to attempt to be unique. This, of course, is a very subjective criticism, but it is the one thing that keeps this hack from really standing out, from my perspective. With that said, I really did enjoy the pace of the game and the high potential for sequence-breaking, which I may actually look into one day, and would recommend others do as well. I'd recommend this hack for anyone who's beaten the original game more than once. 8/10
By chozen-one on Apr 13, 2017 (Star Star Star Star Star )
% in 8:15
This being the first SM hack that I've played from start to finish, I am not disappointed.

The only thing I would complain about is game progression is a little confusing at times, but again, this is my first hack from start to finish. The musicless planet surface with thunder/rain is one of my favorite things. Just creates a feeling that can't be matched, like you actually just landed on the surface.


I also got the stuck Ridley bug, but I was wanting to finish up at this point anyway so it sped up that battle.
By Pixel_Tiger on Jul 15, 2017 (Star Star Star Star Star )
73% in 7:11
Good hack with a few shortcomings but the overall experience was good. If you're able to beat the main game then you should be able to beat this hack aswell. Some areas were a bit too large in my opinion. Also i finished this with just 5 e-tanks... I might've missed em even tho they were quite obvious or they are just too well hidden, anyway 5 e-tanks and 3 reserve is all you need!!
By LadyRena on Aug 22, 2017 (Star Star Star Star Star )
62% in 8:24
Alright, I'll be honest. I've played pretty much every major overhaul/expansion hack listed on this site. I have never rated one before - I've never felt my input would be worth much. But this hack? It frustrated me, to the point where I really feel I need to air my feelings and calm down.

So...like, maybe I'm just an impatient and unobservant player or something? But I felt lost CONSTANTLY. I was never quite able to understand what the author wanted me to look for, spending unnecessary amounts of time searching for the path forward. I spent a solid hour of my time simply trying to comprehend the setup to obtaining the Varia Suit, and I mistakenly felt I was expected to heatrun Norfair at that point. I don't remember where I got the ice beam or how I managed to crawl back to the Varia Suit's location, and honestly? I never even found the Plasma Beam. I had to complete the game wondering if it was even there...I felt like I was being laughed while I was scrubbing walls with bombs, holding left or right and praying for a secret passage. I genuinely felt like the author was playing a prank on me for believing I was going to understand this hack and get through it with any enjoyment at times.

But what really ground my gears here, were the missile packs. Dear lord, the missile packs...I was rewarded with a measly missile expansion for defeating Ridley! Is it too much to ask that major battles reward you with something better than 5 more missiles? Because honestly, sometimes, I felt like the author was making rooms for the sole purpose of placing a missile pack in them - a few times, I felt like I was being prodded at for expecting anything else. With so many packs lying around, there was hardly a need for more...

...I digress. Despite all these angry complaints, once I finally found those hidden tunnels, things tended to flow smoothly for a little while. I enjoyed finding those small, hidden spaces, even when I was constantly disappointed that they contained nothing but missiles again and again.

Lastly, as a minor gripe which is more personal - I felt like every Power Bomb expansion I came across was locked behind PB blocks, as opposed to like...actually HIDDEN. I also felt I had an unnecessary amount of Power Bombs in total, as you rarely need them for anything other than opening yellow doors.

Overall, I think this was a decent hack that just didn't click with me very well. I rate it highly for the creativity in hiding passages and the feeling of exploration I think I WOULD have had, if I could understand what was going on around me.

ITEMS @ TIME OF ESCAPE:
=EXPANSION SETS=
Missiles: 140
Super Missiles: 30
Power Bombs: 25
=SUITS=
Varia
Gravity
=BEAMS=
Charge
Ice
Wave
Spazer
=MISC=
Morph Ball
Bomb
Spring Ball
Screw Attack
=BOOTS=
Hi Jump
Space Jump
Speed Booster

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