Eris
Release date: Jul 05, 2012
Author: Digital_Mantra
Download: 2012 Edition [H] (177 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 4:44
Average collection: 95%
[None]
Forum thread: Forum Thread
Rating: Star Star Star Star Star
Other Links: Website
Trailer
Description
Galactic bounty hunter Samus Aran is sent to investigate planet Eris. The Federation research team's outpost has ceased transmissions. Upon receiving mission details, Samus is reminded of the recurring dreams she'd been having the past weeks.

Dreams of a cold planet and, in the distance, the faint cries of a child.

Could these dreams have something to do with the mysterious disappearance of Eris Stations' research team? The answer lays buried deep within the lethal depths of Eris. Let the mission begin!

Die-hard fans of sci-fi will be pleasantly surprised with how the Metroid canon merges with other beloved sci-fi franchises.
Screenshots
Screenshot
Ratings and Reviews
By thedopefish on Mar 31, 2015 (Star Star Star Star Star )
No completion stats.
A great all-around hack. It all fits on one submap, but it really maximizes the use of that area. It's full of really cool environments with lots of classic DMan visual touches. The 2012 update makes it somewhat more difficult by reducing early super ammo and delaying access to the evasion item.
By FullOfFail on Apr 01, 2015 (Star Star Star Star Star )
No completion stats.
Still one of my favorite hacks. Every tile is placed so methodically that you can actually believe they have a purpose ingame. This hack truly captures the alien atmosphere, which can be hard to accomplish from a design stand-point (we're humans, we always want to create things that look and feel familiar). I'd definitely recommend playing it. As a hacker, I find it inspiring.
By Bloodsonic on Apr 02, 2015 (Star Star Star Star Star )
No completion stats.
Eris is the culmination of DMantra's hacking works, featuring awe-inspiring levels that treat super metroid's tilesets like paint for a canvas. It's beautiful.

... But, of course, ball-grinding difficulty (thanks to overpowered enemies) that makes the hack not nearly as accessible as it could/should be.

Eris offers worlds that no other hack could. If you're cool with rewinding/savestating, then this hack isn't worth missing. Play it.
By MetroidMst on Apr 02, 2015 (Star Star Star Star Star )
100% in 3:15
Eris is DMan's very of sydneysauce. It is full of secrets sure to keep players looking for the last few items for a while. It offers a great world to explore, full of interesting visuals and weird structures. And DMan knows how to make a hack hard the right way. And yes, there is difficulty. But if you aren't stupid and try to tank enemies, and you will not have much of an issue with that. In fact, the greater difficulty will probably come just from exploration.

This is one of the hacks you should play. If you're an aspiring hacker, this is a great hack to look at and study to see how you can make something relatively small, but still offers a great experience. Also, Dachora hamburgers.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
2009 Edition:
This is my favorite hack ever made, it does everything right in my opinion. Here is my original review (edited by Zhs2) from Top Hacks 2009:

Ahh, Eris. The very definition of epic. With Eris, Digital Mantra created a diverse alien world, filled with unique color schemes, bountiful wild life, and riddled with ruins of a civilization long past. It's easy to get lost in the aesthetics of this world, but that is not all that this game brought to the table. Nay, this hack brought us back to the roots of what Metroid is really all about: exploration. From the very beginning, you are giving a large canvas to paint your progress on, with multiple paths to explore, but only one that takes you forward. This allowed you to get a grip of the landscape before you jumped headfirst into the adventures that awaited you. From that point on, you were sent on a roller coaster of possibilities. "Where do I go next?" "I haven't looked over there yet!" "I'm lost!" "This path wasn't opened to me before!" Exploration became a very large chunk of challenge for many that explored the depths of this world, but it certainly wasn't the only challenge that awaited them. The obstacles that faced you were much more formidable! Samus did little to resist these beings with her mere power beam, and she would need to rely on collecting more devastating gear to even hold a chance of survival. Getting injured was no laughing matter this time around, and players are forced to rely on more evasive maneuvers to explore further within the depths of the mighty Planet Eris. As you fought your way through this alien world, you learned the secrets of its lost generations, and became one with the powers of the Chozo warriors. Between the grand tapestries that were woven, the caverns to explore, and the challenges that awaited you in them, this hack had everything that a true Metroid fan could ever want or desire.

2012 edition:
DMan made several changes that I didn't like, and as such I will abstain from writing a review for that version at this time.
By Elminster on Apr 19, 2015 (Star Star Star Star Star )
No completion stats.
This hack has an amazing atmosphere, with a backstory and remnants of the Chozo civilization that leave you wondering just what happened, enticing you to reach the depths of the planet and find out. I loved how sacred and dangerous the final area felt. Definitely worth a play. The enemies are no joke, so beware.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
Possibly the greatest atmosphere and exploration in any hack. The hack provides a challenge but it never feels unfair. That said, probably best for newbies to avoid it and for veterans to use save states. I will always regard Eris as one of the greatest hacks ever released.
By retroknuckles on Feb 13, 2016 (Star Star Star Star Star )
No completion stats.
By Kazuto on May 12, 2016 (Star Star Star Star Star )
84% in 7:04
This review is for the 2009 version of the game.

Like many Super Metroid hacks from this era, Eris is full of ambition and clever ideas... but like most other hacks from its day, these ideas often come at the cost of great player frustration. But let's start with the good.

Despite Digital Mantra not being an ASM hacker at the time, Eris contains a handful of modified assembly which brings some interesting changes to the game. The most clever is the Evasion power-up, which allows you to somersault through enemies without taking damage. Jumping and falling have also been modified to allow you to maintain running speed, which comes into play in a few cases where you can use Speed Booster in a way you couldn't in the original game. There's also the addition of four Artifacts, which are used to unlock the final area in the game. They're comparable to the Chozo Statue unlocks in Super Metroid: Redesign, but Eris' Artifacts aren't nearly as bad as Redesign.

The further I got into the game, the more I found pickups that are obtainable early on in the game. Super Missiles are hidden behind Super Missile blockades, and Power Bombs are hidden behind Power Bomb blockades, but once you get these items initially, they open up numerous collection possibilities of each throughout the world. There are also numerous Missile and Energy Tank pickups that are obtainable from early on in the game, though it often requires pressing on into areas that you know you're meant to tackle, later. In-general, pickups are usually hidden in ways that lend themselves to being found by keen-eyed players. That is, they're not completely obvious, but they're also not ridiculously unnoticeable.

The addition of the Evasion item would make you expect it to come in handy during boss fights, right? Well this would be the case, if it weren't for the fact that nearly every boss room has been modified to make it incredibly annoying to fight in. Spore Spawn has literally 4 safe floor blocks in the whole room, with the entire rest of the floor being lava. Botwoon immediately follows Spore Spawn with no Save Station in-between. Tons of blocks have been added to his room, making him hard to evade, and his damage has NOT been modified, so most everything about him takes a full Energy Tank away from you. At this point in the game, it's easy to have only one Energy Tank, if you haven't started pushing your exploratory bounds to try and collect more. Golden Torizo has the same problem as Spore Spawn: again, the floor is covered in lava and there's not much for you to stand on. Note that these are the first three bosses of the game.

Like many hacks of its day, the color palettes and tile layouts of the majority of the rooms in the game are mostly hideous. It's pretty common to be lost as to whether or not you can traverse certain tiles, and the only thing that prompts you to start checking for non-solid or breakable blocks is the feeling that all of these dead-ends should be leading to item pickups. There's a few instances of blue doors out in the middle of a screen, which I always consider kind of an amateurish design choice. A minor annoyance is that Ceres is used in the normal layout, but pausing is still disabled in Ceres rooms. I'm not sure why he didn't change this in SMILE.

Eris really hits its stride shortly after you acquire Power Bombs. Up until this point, most enemy and boss encounters feel frustrating, stemming from a pure lack of disposable equipment (namely, Energy). Power Bombs really open up a lot of possibilities all over the map, which could be considered "bad" if you don't like backtracking, but there's a lot of ways to get around, so it wasn't detrimental, to me.

...And then you encounter Draygon.

This is the turning point for Eris, because from here on out, most of the rest of the hack is annoying. Draygon is going to be impossible if you aren't skilled at wall jumping immediately out of water (without Gravity), because if you aren't, he's going to hit you for over an Energy Tank worth of damage. The acid-filling hallway from Lower Norfair has been modified to include Speed Booster blocks, so it's easy to have to trudge through damaging acid multiple times before you get through this room. And the ultimate kick-in-the-pants: right near the final boss is a sand room which requires multiple, very specific Bomb jumps chained together one-after-another. I wouldn't blame a player for choosing to quit Eris right at this point, because I was tempted to, myself.

Without spoiling anything, there's also a change to the rescue during the escape sequence... though it can easily become a negative change if you aren't careful.



Since this review has become up a lot longer than I planned, I'll give a TL:DR summary.

This is NOT a hack for moderate Super Metroid players.
Wall Jumping is 100% required.
Short Charge is absolutely necessary.
Bomb Jumps are highly beneficial.
Save Stations are functional, but save states might help with your sanity.
The beginning and end sections of the game are both trudges, and room tiling and color palette choices make the game rough on the eyes.

I played Eris through to completion because of the middle section, but I would not play through it for a second time.
By Steel Sparkle on Oct 24, 2016 (Star Star Star Star Star )
94% in 4:01
2012 edition.
Excellent Hack. It's hard but i highly recommend playing this.
By Aran;Jaeger on Dec 07, 2016 (Star Star Star Star Star )
101% in 4:39
No animals to be saved.
Child saved.

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