Super Metroid: Rebuild 3
Release date: Mar 11, 2009
Author: Dark099
Download: Version 1.0 [UH] (173 downloads)
Download: Version 1.0 [H] (187 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:39
Average collection: 118%
Rating: Pending
I think about something,what are you thinking everyone if a do like this:

- this time not to go in norfair after beat kraid and take the varia and after the gravity
no,no,no I tired to take varia 1st and gravity 2nd,I go put the gravity 1st to allow you to go in Meridia and after in last in Norfair to take varia to go on this area

- everyone said that want to exploring the area and not want just take items one by one and go and the end after 3 hour of play and beat the boss and the end,ok I got be removed many items and change all of that the 3rd version got be just exploring in 60%,20% items and 20% Boss

- Once again I got be change life of enemy,the enemy,the room,the number of items,etc...

- Yes again I change the look of the suit

- This one is very important this time I got be try to change the time play not 3 hour only but more than 5 hour to play is got be the half-hack never build before

- And I garanted that everyone got be liked this one very much
No Screenshots Provided
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
123% in 2:38
Animals saved.
By Sapphron on Aug 11, 2019 (Star Star Star Star Star )
113% in 2:41
Much better than Rebuild 1 & 2.
A few enemies are buffed and the same vulnerabilities are present, bosses are buffed massively like in the first two.
You can tell that a lot more time went into general level design because there's less errors and more fun terrain to play around with.
I liked the progression, particularly how late a super important item was.
I actually got Varia first and Gravity later, despite the creator's was right there once I went back, what did they expect?
Item totals were changed heavily, ended up with over 300 missiles. Why more in this version?? The second one did it right and reduced missile numbers...I don't understand.
The pathway to normal plasma room was ass. The normal two ways that you would get to it are TOTALLY blocked off, forcing you to go all the way up, through Forgotten Highway, get the item, then leave through Forgotten Highway. Did I mention mazes?
Overall, it's better than 1 & 2 (and 4, after playing it).
Kind of recommend.

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