So Little Time | ||
Release date: Dec 28, 2011 |
Author: MetroidMst
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Genre: Spoof [?] Game: |
Difficulty: Veteran [?]
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Average runtime:
0:53 Average collection: 95% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Other Links:
Video Guide/Walkthrough |
Awards:
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Description
Made for a "One Week Hack" contest on Metroid Construction. Hack is a maze and was designed with the player using a pencil and paper to map out their path to advance.
Screenshots
Ratings and Reviews
If it wasn't for the practically hintless Power Bombs, a couple small errors and a complete lack of save stations, I could possibly, in theory, maybe consider thinking about wondering if this deserved 2 stars.
But one it is.
But one it is.
All I see in these reviews is MAD!
I for one thoroughly enjoyed SLT. It was completely new experience, that was constantly throwing me for a LOOP.
It had some features, that infuriated a lot of players, and I think I'm one of the very few that actually enjoyed it.
I for one thoroughly enjoyed SLT. It was completely new experience, that was constantly throwing me for a LOOP.
It had some features, that infuriated a lot of players, and I think I'm one of the very few that actually enjoyed it.
If I didn't rage so easily, I'd give this four stars. I enjoyed pretty much all of Mst's hacks. Guess I like silly hacks.
Proper Item Collection display: 110.2%.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Difficult. Disorienting. Ambitious. Unique. I wanted to give this a 3 rating, (and I eventually decided that I would) as I think it requires a much different thought process than the original game and most hacks, and there's something to be said for abandoning that tried and true formula, especially with the brute force in which it's been done here, but I'm pretty certain I wouldn't have completed this hack without help. If you enjoy logic puzzles, and you have a somewhat advanced understanding of Super Metroid, I could imagine it actually being a pretty enjoyable challenge, at least for the first 3/4 of the game. Although I can see the matter of SLT's puzzle difficulty to be subjective to some degree, I think it's fair to say that, overall, it's a very difficult challenge, and is best played with alcohol, a Mensa membership, (unless my dunce cap just slid over my eyes while I was playing), and some positive past encounters with MetroidMST. Definitely not for the casual player. If there's someone out there you don't like who plays SM hacks, you should recommend this to them, unless they might be secretly brilliant at solving puzzles. 5.75/10
Playing it at night with no light was one hell of an experience, for the better or for the worse.
MST hack with a ton of bubbles. This hack is really frustrating and practically requires you to have a good memory or map out many things as you're gonna get lost a lot. Definitely not one of his better hacks.
Finished.
Do not recommend.
note: This is retroactively reviewed, from April 13, 2019
Finished.
Do not recommend.
note: This is retroactively reviewed, from April 13, 2019
This hack was amazingly original. Loved it. The ending was a little crazy,but nice job creating something different!!!!
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