Super Metroid: Gate Bug | ||
Release date: Nov 29, 2014 |
Author: jailsonmendes
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Genre: Challenge [?] Game: |
Difficulty: Expert [?]
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Average runtime:
1:15 Average collection: 0% |
Read Me: [None] |
Forum Thread: Forum Thread |
Rating:
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Description
None. So I (JAM) wrote my own. This hack demostrates the gate bug. In general, gate control should be located AFTER Gate PLM in the PLM list. If it was done vice versa, then the gate became inactive until something wake it up. In this case -- shotable block can activate the pink gate and enemy killing can activate the blue gate.
Screenshots
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