Junkoid | ||
Release date: Feb 22, 2022 |
Author: P. Yoshi, Mindflower
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Genre: Exploration [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
1:55 Average collection: 80% |
Read Me: [None] |
Forum Thread: Forum Thread |
Rating:
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Description
Afflicted with perpetual nightmares, Junko is determined to defeat the manifestation of her dreams - the serpent trickster Asmodeus.
Made in Editroid 3.7
(Music by Mindflower, Saving & Map Patch by Snarfblam)
Made in Editroid 3.7
(Music by Mindflower, Saving & Map Patch by Snarfblam)
Screenshots
Ratings and Reviews
This is peak level NEStroid. On par with Rogue Dawn.
The only problems I would have with this hack would be problems existent in NEStroid as well.
Graphics look beautiful and as such is the music.
Good Job
Finished
Highly Recommend
Small Spoiler:
I guess not having maps in any other area than the start is a bit weird but
you normally dont even have a map in NEStroid so I think its fine.
The only problems I would have with this hack would be problems existent in NEStroid as well.
Graphics look beautiful and as such is the music.
Good Job
Finished
Highly Recommend
Small Spoiler:
I guess not having maps in any other area than the start is a bit weird but
you normally dont even have a map in NEStroid so I think its fine.
I enjoyed new character and theme of the game. It's all quite charming. I liked all the animated tiles. The music is good.
Despite the lack of a map outside of the hub area, I found each area to be both cleverly constructed and reasonably easy to navigate. This hack does lots of novel things without any major ASM changes.
Difficulty is well balanced.
Easily a top 3 Metroid 1 hack.
Despite the lack of a map outside of the hub area, I found each area to be both cleverly constructed and reasonably easy to navigate. This hack does lots of novel things without any major ASM changes.
Difficulty is well balanced.
Easily a top 3 Metroid 1 hack.
The best NEStroid hack I've played. It's up there with Rogue Dawn, couldn't ask for more. Great graphics, great level design, and just an overall fun game. Thanks to the creators for the great hack.
Item count: 130 missiles and 5 etanks, no varia.
Item count: 130 missiles and 5 etanks, no varia.
Creepy, but fun. I like that it follows some structural rules, like what's breakable, passable, etc. for the most part. It's very open and doesn't take too long to beat. It's aesthetic isn't really my style. I would've preferred it to fit more with Metroid's general tone, but it does have a strong atmosphere regardless.
I also have to agree with what everyone else says. It do be as good as Rogue Dawn. Don't take comparisons to heart, but I think Rogue Dawn has some individual moments which push it ahead of Junkoid in many respects, but Junkoid is simply more fun to play minute to minute.
I also have to agree with what everyone else says. It do be as good as Rogue Dawn. Don't take comparisons to heart, but I think Rogue Dawn has some individual moments which push it ahead of Junkoid in many respects, but Junkoid is simply more fun to play minute to minute.
Well, this is definitely the best Nestroid hack I have seen so far. However, that's not saying much since there are only 4 existing ones that are even worth looking at. I've tried two of them already. As a nes hack this is exceptional because it replaces so much of the original. However, it still utterly fails when evaluated as a metroidvania. The first problem is that you will collect various items, and the game never hints at what these items do. Now Ok, I was able to figure out the mouse transform ability, the baseball throw ability, and the high jump ability pretty easily but then things get weird. You get stuff like a ring and a dress and they don't seem to do anything. The other problem is that only the starting biome has a map. I quickly got lost once I decided to descend into one of the other biomes.
Phenomenal use of existing, edited, and original assets, completed the hack in less than 3 hours. Got just about all of the items there were to give.
The level design really lent well to NEStroid's physics and I really appreciated a lot of the themes and visual uniqueness of each area. This hack is extremely well put together and I could see it being something that could've been released alongside NEStroid and Kid Icarus.
I appreciated a lot of the polish and extra stuff put here, such as the manual and cover arts, truly felt like an experience only the NES-era could give.
Nothing negative to comment on, truly. A well done hack.
The level design really lent well to NEStroid's physics and I really appreciated a lot of the themes and visual uniqueness of each area. This hack is extremely well put together and I could see it being something that could've been released alongside NEStroid and Kid Icarus.
I appreciated a lot of the polish and extra stuff put here, such as the manual and cover arts, truly felt like an experience only the NES-era could give.
Nothing negative to comment on, truly. A well done hack.
Played this when it first got released, only just rating now. This (tied with "beth") is the best Metroid 1 hack ever made. Surpassing even Rogue Dawn. Just an absolutely incredible hack.
Gameplay's great, every area's available from the start, but you'll quickly learn that only the intended path will equip you enough to progress. The music itself is great but it really suffers on that NES sound chip. Items are appropriately spaced, so it never feels like you're missing something you need. The game's not hard, it's actually pretty easy if you're careful, all the way up until the final boss. There's a reason he's the product of Junko's nightmares: The platform you shoot him from is also a ring spawner, plus you can't even reach his hitbox from it. Fighting off the three instantly respawning rings, plus the boss's own projectile without any ground to stand on (you have to jump or freeze a ring at just the right height to hit his weak point) totally sucks. Even NEStroid didn't have anything that bad. Everything else was great though. That's why it still gets 5/5.
Just like its successor, this hack has tons of visual creativity, including changing a couple of aspects upon entering a specific area. The difficulty is fair, and so too is the difficulty progression. There's a small secret in the game that can also be found, if you know how to go about reaching it (I won't say here, for spoiler reasons).
All in all, this is a solid hack that I highly recommend any NEStroid fan. You can tell this was but a taste of what would later become its sequel, Super Junkoid.
All in all, this is a solid hack that I highly recommend any NEStroid fan. You can tell this was but a taste of what would later become its sequel, Super Junkoid.
Really awesome Metroid NES hack, the first one that has hooked me like the original game, even to the point of doing speedrun attempts!
I really liked that this hack understood the skills and limitations of the protagonist, in this case Junko, and designed the rooms/areas/game around this. Even to the point that you could access to the final area of the game from the beginning (SPOILER: though I wonder if 0% is even possible given that you need missiles for the boss just like the original game).
In any case, I created an account just to praise this hack in every aspect, even making it fun to speedrun which I never thought I would so for a Metroid NES hack! I also love that a manual and boxart were created for this hack! Talk about quality of life aspects! (It would have been nice to see some more artwork/background story for this hack, but it is already great as it is!)
If there's anything I could possibly suggest, is for a way to get a 100% confirmation. I know the original game also didn't do this, but would be a nice addition, specially if other people might speedrun this.
Again, great Metroid NES hack, pretty fun and accessible for everyone, perhaps even more so than the original game in terms of difficulty and linear progression!
I really liked that this hack understood the skills and limitations of the protagonist, in this case Junko, and designed the rooms/areas/game around this. Even to the point that you could access to the final area of the game from the beginning (SPOILER: though I wonder if 0% is even possible given that you need missiles for the boss just like the original game).
In any case, I created an account just to praise this hack in every aspect, even making it fun to speedrun which I never thought I would so for a Metroid NES hack! I also love that a manual and boxart were created for this hack! Talk about quality of life aspects! (It would have been nice to see some more artwork/background story for this hack, but it is already great as it is!)
If there's anything I could possibly suggest, is for a way to get a 100% confirmation. I know the original game also didn't do this, but would be a nice addition, specially if other people might speedrun this.
Again, great Metroid NES hack, pretty fun and accessible for everyone, perhaps even more so than the original game in terms of difficulty and linear progression!
Any%: 01:52:00
Obtained all majors, 499 HP, 105 Balls, Unknown %
This hack blew me away. The difficulty is tame, the jank is mitigated, the graphics are immaculate and the soundtrack is sublime. I barely used the map at all, that did result in me getting lost a little bit... But when being lost means seeing cool sights, and hearing cool tunes, it's easy to excuse. The puzzles and secrets were perfect, they feel so natural and are easy to spot with a keen eye and pattern recognition.
I got slightly stressed out with how long it took to get a certain major item... While spending most of my playthru being teased with spots everywhere I could use it, once I finally did get it. But I actually kinda liked this.
Labyrinth and Heart were really gross and made me uncomfortable, Definitely my favorite areas in the hack.
This is my favorite song in the OST: https://youtu.be/vaOr1qqePL8?list=PLxTaaUuIOm_c3qdT3kHRwe31hevNPgzVq
P. Yoshi, Mindflower, you really outdid yourselves. Phenomenal work.
Finished.
Recommended.
P.S.: I share ZeroSuitSammy's sentiment about the final fight- annoying, but not annoying enough to hurt the hack for me
Obtained all majors, 499 HP, 105 Balls, Unknown %
This hack blew me away. The difficulty is tame, the jank is mitigated, the graphics are immaculate and the soundtrack is sublime. I barely used the map at all, that did result in me getting lost a little bit... But when being lost means seeing cool sights, and hearing cool tunes, it's easy to excuse. The puzzles and secrets were perfect, they feel so natural and are easy to spot with a keen eye and pattern recognition.
I got slightly stressed out with how long it took to get a certain major item... While spending most of my playthru being teased with spots everywhere I could use it, once I finally did get it. But I actually kinda liked this.
Labyrinth and Heart were really gross and made me uncomfortable, Definitely my favorite areas in the hack.
This is my favorite song in the OST: https://youtu.be/vaOr1qqePL8?list=PLxTaaUuIOm_c3qdT3kHRwe31hevNPgzVq
P. Yoshi, Mindflower, you really outdid yourselves. Phenomenal work.
Finished.
Recommended.
P.S.: I share ZeroSuitSammy's sentiment about the final fight- annoying, but not annoying enough to hurt the hack for me
i didn't beat it (i tried to kill asmo but failed)
but i saw a screenshot of junkoid with satori komeiji from touhou replacing junko (not from touhou)
the only other thing touhou about metroid romhacking is alice margatroid in varia rando/spritesomething (that's why i can put her in super junkoid because that also uses spritesomething)
but i saw a screenshot of junkoid with satori komeiji from touhou replacing junko (not from touhou)
the only other thing touhou about metroid romhacking is alice margatroid in varia rando/spritesomething (that's why i can put her in super junkoid because that also uses spritesomething)
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