Global Warming | ||
Release date: Aug 08, 2021 |
Author: Noxus
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Genre: Vanilla+ [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
4:32 Average collection: 98% |
Read Me: [None] |
Forum Thread: forum thread |
Rating:
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Description
After defeating Mother Brain and detonating Tourian, the shockwave of the explosion shifted the orbital path of Planet Zebes, moving it closer to the sun. Over time, the Zebian polar ice caps melted, leaving the entire planet submersed underwater. Samus returns to Zebes twenty years later to confront a second Mother Brain that spawned out of the depths, along with new dangers.
Screenshots
Ratings and Reviews
Hack is suitless underwater for the most part, but it's not an actual challenge hack. Layout is mostly the same, but rooms have been altered so it's still interesting to explore. There's quality of life tweaks to make things easier, and some items have been altered which is a huge plus.
Interestingly by the time you get to maridia it'll likely be easier to go through than vanilla suitless.
Hack is polished, but could use some more work, especially to get map to work properly.
Most importantly, hack was fun to play through. I know underwater physics are not for everyone, but this is a good hack to get used to them.
Recommended, tho you should probably get a version that's on the forums. Despite them all being v3.9, forum version is the newer one atm at least.
Interestingly by the time you get to maridia it'll likely be easier to go through than vanilla suitless.
Hack is polished, but could use some more work, especially to get map to work properly.
Most importantly, hack was fun to play through. I know underwater physics are not for everyone, but this is a good hack to get used to them.
Recommended, tho you should probably get a version that's on the forums. Despite them all being v3.9, forum version is the newer one atm at least.
This surprised me. At first I thought it was nothing more than "half hack with water," and in some ways that's true, but there's enough here to keep things interesting. The item progression often surprised me with what I thought I was about to obtain not being correct. Very few items are where they were in Vanilla. The use of the flood gimmick to keep things fresh is well-executed. I had fun. It's not hard but there's one trick you HAVE to know and a really firm knowledge of the basic game and how things work is super helpful. Even if you hate suitless underwater as a general principle (and who doesn't?), this is worth a play.
At first, i also thought "ok, gimmicky hack with just under water movement everywhere". But under the surface (hah), i was positively surprised by an interesting flow of upgrades, novel ways to tackle existing layout, completely new/adjusted item abilities, and some fun little references to other games and meta stuff. No tricks required except basic underwater stuff and crouch jumping, which is required very early in the game. Some sweet sequence breaking is also possible though, if you know your suitless tricks. The only thing i really found less than obvious was Grapple's location, that one eluded me for a while.
TFS Lord Guru: "Oh God... Global warming!? NAAAAAAAAAAAAAAIL!"
I LOVE the idea with this hack. This may not be everyone's cup of tea, but this hack does a great job as presenting its idea extremely well.
There was only one visual hint that was less than obvious for me when it came to finding Speed Booster. I got stuck, I gave up, I popped open SMILE, saw the path to Speed Booster, and metaphorically facepalmed very hard (not too hard, just very hard). Everything else was just fine. Major suit powerups were in unexpected places, and worked in really, really cool ways that I wasn't expecting, but I was extremely happy to observe.
I highly recommend this hack. There are some basic Super Metroid underwater mechanics that one should be familiar with, and this is the hack to learn them and practice them.
Edit: Found Gravity Suit. That's hilarious.
I LOVE the idea with this hack. This may not be everyone's cup of tea, but this hack does a great job as presenting its idea extremely well.
There was only one visual hint that was less than obvious for me when it came to finding Speed Booster. I got stuck, I gave up, I popped open SMILE, saw the path to Speed Booster, and metaphorically facepalmed very hard (not too hard, just very hard). Everything else was just fine. Major suit powerups were in unexpected places, and worked in really, really cool ways that I wasn't expecting, but I was extremely happy to observe.
I highly recommend this hack. There are some basic Super Metroid underwater mechanics that one should be familiar with, and this is the hack to learn them and practice them.
Edit: Found Gravity Suit. That's hilarious.
Unique halfhack with a gimmick that's pulled off really well. Very neat redesigns of rooms and the water movement doesn't feel insanely sluggish, and provides good practice for underwater physics and such.
Some passages are entirely unhinted which can be frustrating and somewhat pointless, but that's really my only nitpick. It's a neat one, give it a shot.
Finished.
Recommend.
Some passages are entirely unhinted which can be frustrating and somewhat pointless, but that's really my only nitpick. It's a neat one, give it a shot.
Finished.
Recommend.
I debated a lot between giving this 3 or 4 stars, but I settled with 3.
It was a neat hack with underwater mechanics. Extra drops, respin, faster room transitions and other QoLs were very appreciated.
As a Vanilla+, it shines mostly on the first half, due to distinct item progression and progress in general not feeling sluggish, even though it takes a while for you to get beam upgrades, or any upgrades not being Missiles, Grapple and a couple of E-Tanks. The path forward and puzzles are not super hidden, too.
The second half of the hack is quite bland. Most rooms are either unchanged (aside water, of course) or have things to fit the underwater theme. Progress is not easy to follow. The intended way to get Supers is quite unexpected; you'd want to go there without Gravity, but since Gravity is nowhere to be seen, you'd think to go to that room later. I ended up doing Spring Ball jump to get Supers in an unitended way, but you still need PBs for that.
Most bosses are the same as Vanilla, but since you don't have Charge, you gotta hoard a bunch of ammo to beat the game. Since everything is underwater, it takes twice as long to cover most of the game's map. I figured were a key item was, due to the author making a door broken, but it still took a long time to go there. And next point to progression was also far. Those design choices made the game longer than needed, and the hack being Vanilla+ without even palettes reskin made the experience quite boring after a while.
It's still a pretty good hack, and you're getting much better at water mechanics by playing it, but the gameplay overstays its welcome imo.
It was a neat hack with underwater mechanics. Extra drops, respin, faster room transitions and other QoLs were very appreciated.
As a Vanilla+, it shines mostly on the first half, due to distinct item progression and progress in general not feeling sluggish, even though it takes a while for you to get beam upgrades, or any upgrades not being Missiles, Grapple and a couple of E-Tanks. The path forward and puzzles are not super hidden, too.
The second half of the hack is quite bland. Most rooms are either unchanged (aside water, of course) or have things to fit the underwater theme. Progress is not easy to follow. The intended way to get Supers is quite unexpected; you'd want to go there without Gravity, but since Gravity is nowhere to be seen, you'd think to go to that room later. I ended up doing Spring Ball jump to get Supers in an unitended way, but you still need PBs for that.
Most bosses are the same as Vanilla, but since you don't have Charge, you gotta hoard a bunch of ammo to beat the game. Since everything is underwater, it takes twice as long to cover most of the game's map. I figured were a key item was, due to the author making a door broken, but it still took a long time to go there. And next point to progression was also far. Those design choices made the game longer than needed, and the hack being Vanilla+ without even palettes reskin made the experience quite boring after a while.
It's still a pretty good hack, and you're getting much better at water mechanics by playing it, but the gameplay overstays its welcome imo.
Sadly didnt finish the hack because the complete lack of direction really hurts the experience. Should not need to spend over an hour searching for where to go due to a hidden ball path, aka speed im lookin at you. The initial gimmick i am fine with, i dont care about moving slow, but when toppled with no direction it just becomes tedious. Not to mentioned the tricks needed should def be explained in the read me, down grabs seem required but not at the same time making pathing even more unsure of when exploring. Would have loved to finish but not gonna spend another hour searching every map for one hidden pathway.
For being 95% suitless, it was alright I guess. Not too hard, but the hack expects you to fully explore every item location to see if it has been replaced with a major item (or a path to a major item, in the case of Super Missiles). This really only applies to the high jump boots (they're at the bottom of the Green Brinstar shaft) but missing out on items means you can't explore everywhere. There are some weird wrongwarp door tiles in places, such as how entering the speedboost door from the left in Norfair entry shaft takes you behind a non-critical Super Missile door in Pink Brinstar and going to the end of a hallway in a Sandy Maridia room (the ones that lead to dead end expansions) shortcuts you all the way to Draygon's Pink Pipe Sand Bonanza. I was disappointed that Gravity wasn't the final item found somewhere in the escape, but overall this hack is not too bad, in a good-for-boredom kind of way. Hot tip: Do not explore Norfair without beating Kraid first. It's not worth doing so.
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