Super Metroid: GBA Style!
Release date: Nov 22, 2016
Author: ShadowOne333
Download: Version 1.0 [UH] (380 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:02
Average collection: 79%
Read Me: Read Me
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Super Metroid: GBA Style! is a hack of Super Metroid which main goal was to be able to combine the Project Base and Control Freak hacks into a single, fully functional hack. Additionally, this hack aims to make the gameplay experience of Super Metroid as closely as possible to that to Metroid Zero Mission and Metroid Fusion in both controls and physics.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 30, 2019 (Star Star Star Star Star )
100% in 1:19
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Syphon on Feb 18, 2020 (Star Star Star Star Star )
100% in 1:05
I often felt like I was fighting the controls. It's not for me. Much prefer vanilla.
By Sapphron on Jun 18, 2020 (Star Star Star Star Star )
36% in 0:42
Just felt like vanilla but more tedious. I don't like gba physics being imported into SM as I feel SM's physics are better, but oh well.
Finished.
Do not recommend.
By nisekoishi on Oct 02, 2021 (Star Star Star Star Star )
No completion stats.
very weird hack. attempts to feel like zm, but ends up with something that feels like neither zm nor sm. there are a lot of weird quirks from vanilla as well as exclusive to this hack that make it very unlike gba metroid, so calling it gba style is quite the misnomer. as someone who actually prefers the gba control scheme, i must say i'm disappointed.

samus is very fast in this hack. she accelerates fast. she jumps fast. she falls fast. etc. much faster than any other samus in any other game. even bombs are stupidly fast. once you get used to it, it's alright, but it's nothing like fusion or even zero mission.

the new mechanics are broken. the auto-fire rate is so hilariously op that there is no reason to equip charge beam for 90% of the game since you can mow down 90%+ of enemies by holding down the shot button. the end result is a game that's dramatically easier than vanilla.

the default button configuration isn't even correct, you don't get the one shown in the screenshot but a weird amalgamation of sm's default controls and the gba controls.

at least space jump controls like a dream

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