Metroid X: The 101% Run | ||
Release date: Mar 08, 2013 |
Author: dark_rocco
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Genre: Exploration [?] Game: |
Difficulty: Unknown [?]
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Average runtime:
4:51 Average collection: 90% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Description
No description available. We just know that it's a hack of Dependence.
Screenshots
Ratings and Reviews
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Good hack with a few flaws but it's decent. Give it a try, no major tricks necessary. The Design was not bad and not many rooms you would call garbage!
This is actually a really good hack.
Graphically it's quite nice. I like the tilesets.
Level design is pretty good. The hack is very non-linear, you get some major items really early so you can decide where you want to go first.
Tourian & Escape were also different which is always a plus.
I didn't like that the bomb timer got changed. Bombing is super slow in this hack so no IBJ.
The difficulty is a bit higher than Vanilla as some items are missable so you'll have to keep some mental notes.
There are no advanced techniques required except a short charge during the escape and a really hard short charge into speedball to get the E-Tank in the second screenshot but that one is optional.
I recommend this to everyone. It's one of the better hacks out there and it deserves more attention in my opinion.
Graphically it's quite nice. I like the tilesets.
Level design is pretty good. The hack is very non-linear, you get some major items really early so you can decide where you want to go first.
Tourian & Escape were also different which is always a plus.
I didn't like that the bomb timer got changed. Bombing is super slow in this hack so no IBJ.
The difficulty is a bit higher than Vanilla as some items are missable so you'll have to keep some mental notes.
There are no advanced techniques required except a short charge during the escape and a really hard short charge into speedball to get the E-Tank in the second screenshot but that one is optional.
I recommend this to everyone. It's one of the better hacks out there and it deserves more attention in my opinion.
Spent about 11hours on this? oO
This hack needed polish and testing and modern tools.
It looks ok..ish?
There's not enough saves, permastucks(only some were "my fault"), might not be using scroll plms at all?
There's at least one somewhat easily missable item.
Bomb timer change makes playing annoying and seemingly for no reason because I can't recall any place where I through that ibj would be useful here.
Map doesn't save properly which I can't blame old hacks for too much, but it doesn't help.
Wrecked ship is a mess because you can access it really early but won't be able to do much there until later.
A lot of my frustration with this hack comes from not finding varia when it became available.
It's worth trying to see if you'll like it at least.
This hack needed polish and testing and modern tools.
It looks ok..ish?
There's not enough saves, permastucks(only some were "my fault"), might not be using scroll plms at all?
There's at least one somewhat easily missable item.
Bomb timer change makes playing annoying and seemingly for no reason because I can't recall any place where I through that ibj would be useful here.
Map doesn't save properly which I can't blame old hacks for too much, but it doesn't help.
Wrecked ship is a mess because you can access it really early but won't be able to do much there until later.
A lot of my frustration with this hack comes from not finding varia when it became available.
It's worth trying to see if you'll like it at least.
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