Metroid: Takeover
Release date: Jan 30, 2019
Author: Spedimus
Download: Version 1.3.1 (US) (567 downloads)
Download: Version 1.2 (US) (785 downloads)
Genre: Exploration [?]
Game: MZM
Difficulty: Vanilla [?]
Average runtime: 2:56
Average collection: 75%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Takeover is a Zero Mission hack with layout changes, changed tilesets, sprites, and palettes.

BioSp4rk for MAGE, Unknown Items GFX & asm
Captain Glitch for StartItems asm and Palette fix
Trunar68 for the Crocomire Hack
Nintendo for creating ZM & Fusion

Version 1.3 includes an extra save station, some map and tile touch-ups, an extra missile tank, and some shortened rooms.
Screenshot Screenshot Screenshot
Ratings and Reviews
By gotrice on Jan 31, 2019 (Star Star Star Star Star )
57% in 0:00
Overall the hack was fun and I enjoyed it. Couldn't find all the powerups though. Believe I was missing screw attack, gravity suit, and plasma beam.You can traverse the Sunken Caverns pretty early if you got the ice beam, which was the last item I found because I missed obvious blocks to blow up to get to it.
By alexman25 on Jan 31, 2019 (Star Star Star Star Star )
No completion stats.
Certainly not the best hack out there, but pretty solid for (to my knowledge) a first attempt. The room design could use some work (a lot of tile errors/misuse and can be pretty blocky), and the map could use some work too. For a veteran difficulty hack, it's pretty easy too.

The most fun I had with the hack was traversing Norfair for the first time. The platforming was difficult and fun, and whenever I messed up it felt like it was my fault and not bad design. Going through the heat runs was pretty good too, but I'll admit I'm pretty sure I didn't get everything I was supposed yet to before I got into Norfair.

Overall, a decent hack, and I look forward to future hacks made by Spedimus.
By caauyjdp on Feb 02, 2019 (Star Star Star Star Star )
83% in 1:42
Great hack.
By WowFamDesu on Mar 13, 2019 (Star Star Star Star Star )
94% in 2:49
This is probably the most conflicting hack I have ever played. The level design was amazing at times, and then downright frustrating at other times. I spent a lot of time grinding for power bombs as sometimes you will get locked in an area where power bombs are required to progress but there are no refill stations.

For anyone reading, while walljumping and bombjumping are not technically required to beat the hack, they are required if you don't want to softlock yourself. Shinesparking is absolutely required to beat the hack. I really enjoyed the tricks required to reach some of the expansion packs in the game, they were intuitive and made me (a speedrunner) struggle to reach them. They were extremely rewarding and by far my favorite part about the game. There were some parts in the game where I struggled to figure out what to do next (during ridley i gave up and opened up mage to see where I was supposed to go because the next step was pretty out there)

The map/world is by far the largest that ZM hacks have to offer. IMO this made in-area-pacing pretty good, it wasn't like you were just running into item after item, you actually had to look for items and it felt extremely rewarding when you did find one. To add to that, it was like whole sections of the map opened up when you found an item, which was incredible. In a way it felt like each area had "tiers" that open up when you found an item.

However, because of the "tiers" and how the map worked, the backtracking was extremely painful. If there were interconnected sections running throughout the map to make backtracking easier, I certainly didn't find them. The fact that the route from norfair to kraid in brinstar is basically a big line and the least fun of all the areas to traverse through definitely did not help. Maybe its just how I played the hack the first time around, but I spent a lot of time backtracking to see what exactly i had opened up in each area. I would have to play it again or open it in mage to see if they exist, but the game could really benefit from more connecting passages.

There were a few graphical bugs, like the sprite for mecha ridley was all messed up, and some platforms we'rent displaying correctly (actually not sure if that was intentional or not), but nothing too major or gamebreaking. The gameboy soundchip could clearly not handle the music at times, but I don't necessarily think that's Spedimus' fault.

Because of the size, it really feels like a full-on metroid game rather than just a hack, which I think is the first ZM hack that has made me feel this way. Despite the issues I touched upon, I really enjoyed it and would say it is absolutely worth playing through. It might even get me to make a 100% route for it.
By SN_Ivan on Jul 12, 2019 (Star Star Star Star Star )
70% in 3:31
Don't look at the completion time, i messed up really badly with sequence breaks, awful HBJs and Suitless maridia (which is doable to a point)

Overrall, really good hack i enjoyed it a lot. Almost perfect design, the rooms were as good as a regular metroid game, little mistakes here and there with graphics or weird slopes but, in general, very very good design, also it is a long hack.

The only thing i'm complaining there was waaay too much backtracking, and that ruins a bit the experience, maybe some shortcuts or connections because it really is bad.

Power Bomb grind is also an issue but not nearly as big as backtracking.

By the way, this hack is speedrun worthy, routing this has to be really interesting.
By Syphon on Dec 18, 2019 (Star Star Star Star Star )
76% in 3:15
I liked this hack a lot.

Level design was pretty great but a lot of backtracking was involved. I wasted a lot of time doing Maridia suitless because I missed the entrance to Crocomire.

I loved the Shinespark puzzles. Plasma Beam (and with that the access to Screw Attack) was very rewarding considering how hard it was to get.

I recommend it. This would be a 5-orb hack easily if it weren't for the amount of backtracking.
By Sapphron on Dec 20, 2019 (Star Star Star Star Star )
74% in 3:08
Pretty cool hack.
Really liked Maridia. Hack was rocky at the beginning, but opened up a lot at later points. Throws some curveballs at you, and the green pirates suck.
Exploration is great and Tourian is different. Good hack, I recommend.
By Contendo on Mar 23, 2020 (Star Star Star Star Star )
69% in 2:47
Its alright.
The thing that makes it good is the size.
The tiling is horrible ngl but there are a lot of cool Ideas in the hack.
Rcommend if you have a lot of time to spare.
By Azagroth on Jul 26, 2020 (Star Star Star Star Star )
80% in 3:20
I took a lot of time to just walk around this one as it felt special like no other hack has. The world is huge and a lot of fun to explore, puzzles are nicely hidden and some quite challenging (mostly the speedbooster ones). If you like speedbooster you'll love this hack, the large areas are a lot of the times built around speeding like a madman.

In terms of challenge it felt ok, where the blend of enemies and hidden paths forward would push you to search everywhere. This can sound annoying but it isn't as for the most time upgrades are flowing at a nice pace, which I did not expect in a huge hack, most feel like they space things out too much.

In terms of exploring it I will say that you need to know bomb or wall jumping to not get stuck.

In terms of the negatives of this hack - well tiling can use some work and the special boss has a weird hitbox at times, but it is nothing too major.

I wholeheartedly recommend this one to any players looking for an experience that would feel like ZM revamped.

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