Stargazer
Release date: Jun 24, 2018
Author: Ing-ing
Download: Version 1.4 (1386 downloads)
Genre: Quick Play [?]
Game: MZM
Difficulty: Vanilla [?]
Average runtime: 0:39
Average collection: 99%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Description
An experiment by ing-ing... a hack made in under 24 hours! It uses midi arrangements for ZM instruments by Oneof99 and Super metroid tilesets modified for ZM by Nathantech, as well as spikes patch made by the great thunder himself, Biospark.
~
The legend

A piece of thought, free from gravity, is floating through the dimension of triumph. Chocked by mechanical ambition, its cries reach Samus. She knows what to do, to set the floating island free once again.
Screenshots
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Ratings and Reviews
By Cpt.Glitch on Jun 26, 2018 (Star Star Star Star Star )
100% in 0:37
Completion time is in minutes:seconds. Most hacks made within a day are borderline unplayable and feature an unchanged layout. Ing-Ing breaks this pattern with Stargazer. Ing-Ing tested his hacking ability, and ultimately proves himself as a hacker through this experiment. The hack is short (it was made in 24 hours after all), but features an entirely new layout, tilesets, music, and many ASM patches to boot. (even though you didn't credit me for mine :P ) The hack is surprisingly well suited for even novice Zero Mission players, which is rare for an Ing-Ing hack. Even still, his room design, puzzles, and enemy usage (reos and Imago are never neglected) still show that it was Ing behind all of this. If Ing-Ing made an entire hack with enjoyability of this caliber, it'll be a hit without a doubt. Now for the few cons.

The hack does have various sound effect bugs that can be easily fixed, and has one particularly weird boss fight due to room design. I only noticed a few tiling errors (only one of which I actually noted on stream) but it was otherwise pretty solid in terms of quality.
By OneOf99 on Jun 26, 2018 (Star Star Star Star Star )
100% in 0:47
Completion Time: 0:47:55
This hack has a good balance of hard-core Ing and fun exploration. I really liked how open this hack was (I think you could skip all beams but ice), and there were many additional paths to use with new abilities that made backtracking less of a hassle than it is in other hacks. Some parts were a bit cheap in terms of difficulty, but that's what you got to expect when you play an Ing hack ;)

If I have to have one major complaint, finding the final boss was a bit silly and required some backtracking that the player may not want to do. Other than that though the design of the hack was good.

Playing this hack was a good use of one hour. 4/5
By MetroidNerd#9001 on Aug 16, 2018 (Star Star Star Star Star )
95% in 0:33
For a hack that was built in a day, this is really impressive. At first, I felt that SM graphics in ZM looked weird, but it fits this hack's aesthetic really well and does its job. An actually not impossibly hard Ing-Ing hack is a nice thing to see as well. The custom music sounded a bit ear grading at first, but I ended up liking it a lot. Only a couple of complaints, mostly being rios dealing too much damage for when you encounter them, and the final boss is convoluted in its weakness, and it deals too much damage. I think it'd be cool to have a "polished version" to see what it would look like if it had more time, but also still have the "original" 24-hour hack. Overall really fun, I definitely recommend this hack.
By alexman25 on Jan 09, 2019 (Star Star Star Star Star )
No completion stats.
One of the few good ZM hacks as of right now, and made in 24 hours to boot. I had a lot of fun when I played this. Exploration was fun but not frustrating, and has good sequence breaking iirc. Definitely recommended!
By SuperMetroidSamus on Jun 29, 2019 (Star Star Star Star Star )
95% in 0:44
It's really good! It's exiting and very nice, especially with Super Metroid graphics. Exploration is not frustrating at all, and suprising it was created in 24 hours and unlike SM: Digital Cube I beat it in 24 hours! Music is very nice too. Best ending woo hoo! Also 95% makes one of them "aaargh!" moments. Also the "I can't turn the alarm off!" ending is very funny.
By Multi-Man on Nov 25, 2019 (Star Star Star Star Star )
No completion stats.
I loved the hack, though the only thing that annoyed me was the way you get screw attack, but other than that, it's a wonderful experience, and a must play.
By Sapphron on Dec 21, 2019 (Star Star Star Star Star )
100% in 0:33
Ugh...besides from what the other people felt, I did not like this hack much.
Sure, it's a good hack for something in 24 hours, but there were still parts that sucked. See: post-Ice Beam Metroid room. And the treadmills are bad too.
Imago Bee's fight is just a farm fest until you realize you can down it in two supers.
It's very small, which is good. Ing-ing hacks like Summer Mission SHORT were annoying because they were so long. If they were shorter, they'd be better hacks in my opinion.
Graphics are nice honestly. SM tiles are always gud
Mother Brain isn't that fun if you don't have Space Jump, but I did. Screw Attack is forced and I'm grateful for that.
Escape is annoying if you used up all your ammo on Mother Brain.
Oh yeah, and the beeping persists after the escape too. Into the credits. Have to listen to that while you wait.
Finished.
By Syphon on Dec 22, 2019 (Star Star Star Star Star )
100% in 0:20
Good hack that misses the 5 orb mark due to stupid design decisions at the end.

Mother Brain and Escape were stupid. Felt like those were designed to just piss off the player or to remember them that this is an Ing-Ing hack. Absolutely unnecessary to have conveyor belts at MB and a boss during the escape when you are probably out of missiles. I don't have a high tolerance for that stuff.

Other than that SM graphics were good and didn't feel out of place and I loved the Chrono Trigger music. Quite easy difficulty too outside of MB and Escape.

I recommend it.
By metasamus on May 19, 2020 (Star Star Star Star Star )
No completion stats.
A little bit hard but fun!
By Contendo on Jul 13, 2020 (Star Star Star Star Star )
No completion stats.
worse than I remembered....

would have almost been a 4 orb with a bit less stupid
By ZeroSuitSammy on Sep 24, 2020 (Star Star Star Star Star )
100% in 0:59
Read the other reviews if you want to know what the game looks and sounds like. My opinion, beautiful, but I'm here to talk about what the others didn't discuss very much of: the gameplay. It's fun, and it's frustrating. It's easy, and it's hard. It's fun until it's hard, and it's hard until you figure out the thing you didn't know before, and then it's easy again, which is basically how every Metroid game works, so overall, it's a good Metroid game.
Now let's talk progression. This game isn't a sequence-breaker. To get the screw attack, you have to complete a speed-booster puzzle, and a tedious one at that. So to get the screw attack, you need the speed booster; to get the speed booster, you need the power bombs, to get the power bombs, you need the space jump; to get the space jump, you need the super missiles; to get the super missiles, you need the hi jump, which you get by defeating Ridley. You can have no more than 15 missiles before you face him, but this was taken into account and the boss is quite easy as long as you make sure all your missiles hit. So as you can see, you have a bit of a checklist ahead of you. You might decide, "Well maybe I don't NEED the screw attack," but then have fun getting into Tourian through the screw attack blocks. Also, you don't need the ice beam, but if you want it, you have to outrun two Metroids in the room before the beam, and kill about five of them in the room after. There are almost no stable platforms in that room, almost all are treadmills. You cannot leave without killing the Metroids, so don't try to get past them without killing them. They are faster than you, drain your HP at unreasonable speeds, break out of ice in two seconds, recover from bombs immediately, and latch back onto you just as quickly. Kill them. Seriously. Do the same with any tough enemies you face in the beginning as well. Do not try to pass them, just kill them; then move forward. There's only one power bomb tank so don't go looking for an alternate way to get them. Oh, and the room with Mother Brain also has two treadmills. These are the only two platforms... It's actually pretty fun, not gonna lie. The escape has a boss... That is not fun. Didn't finish it 'cause of course I was low on health after Mother Brain so I died to its first attack. I'm not fighting Mother Brain again. That's dumb.
It all sounds hard, but really it's a game with a few easy enemies here and there, a few tricky platforming sections, and a mildly confusing puzzle to unravel. Of course, along with the easy and the tricky, there're the major inconveniences ahead of you. The puzzle really is only mildly confusing, and maybe not even that. It's not complex, it's just hard. It's not hard to figure out, but it takes a lot of tries to pull off. Come to think of it, it's the same with the enemies and the platforming. It'll all take a few tries to pull of, but it IS all possible, which ties back to my overall philosophy on Metroid games (see the last sentence of the first paragraph).
Good game, it really is. It'll eat a good chunk of your time, too. I recommend it to you if (and only if) you consider yourself an experienced Metroid player. The difficulty is not vanilla. It's veteran. Have fun.

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