Super Metroid: Unambitious
Release date: May 20, 2017
Author: dewhi100
Download: Version 1.2 (1638 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 0:39
Average collection: 145%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Version 1.2- Fixed defect allowing 101% items, fixed map, removed timer. Minor changes to item progression.

My first hack. It's small. My goal was to learn the basics of SMILE, and to practice things like project planning and management, and map/room design. And by all means, please make recommendations on how I can improve in future iterations. Notably absent: Elevators, Charge Beam, Gold Torizo, Wrecked Ship along with Phantoon, and Tourain/MB. Bomb Torizo is the "final boss". If you collect everything, you'll get 100%.

Difficulty: 2 out of 5.
Est. playtime: 50 minutes.
Don't forget to save the animals!
Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By MetroidMst on May 23, 2017 (Star Star Star Star Star )
97% in 0:00
This was a surprisingly enjoyable little experience. It's small, and can be extremely short depending on what you do, but the premise is actually really rad. Overall has a pretty high level of polish as well, especially for a hack the might seem like a "throw away" release. It's worth checking out.
By Laser on Jun 03, 2017 (Star Star Star Star Star )
212% in 0:42
Metroid Unambitious v1.2 Review

Metroid Unambitious is a nice and short hack, with a lot of missing itens, missing bosses and glitches. For the bosses:

1. I actually like that there's no Phantoon or Golden Torizo, but I do miss Botwoon.
2. I hate Spore Spawn in this hack, as the spikes in the field deal 60 damage so early in the game, which makes it quite difficult to defeat and very annoying, especially because after you beat Bomb Torizo, you trigger "escape sequence", which makes it impossible to save the game on your ship: you have to run to the other side of the map to save.
3. Crocomire and Draygon are a PAIN: They're too strong to kill with the amount of missiles an supers you get along the way, especially without Charge Beam, an essential item that isn't in this hack. Other thing is defeating Draygon without Speed Booster nor Grapple Beam. Look, if you're gonna let us so short on ammo, you HAVE to nerf the bosses a bit, or at least change the number of ammo you get from each tank, as you did later with power bombs.

About the glitches:
1. There's a hidden passageway behind Crocomire. If you drop him on the lava, go through there and go back, you will make Crocomire spawn again and you will be spawned in front of him in a very strange screen-scrolling thing, but this time, you're screwed, as you are left with no ammo. Trust me, Crocomire does NOT cooperate for you to refill all your ammo. Just die and start over instead. Note: to solve it, you can put a grey door that only opens after Crocomire is oficially dead instead of an open path.
2. There is a tilling error in front of Wave beam, which can make you softlock inside the floor in the ceiling in a neverending falling stante by unmorphing at a certain spot.
3. Below the place where the elevator to norfair should be, there are two itens: a super missile and an energy tank. The super missile does not spawn if you haven't deafeted Bomb Torizo, which can be solved by backtracking and killing him. The energy tank is simply UNLIMITED! Seriously! You can just pick up the tank, leave the room, and when you enter it again it will be there! Again! Just for fun, I've beaten the game with all 14 energy tanks, and that's why I've put 212% above.

Overall, its a very entertaining hack, but all these flaws really do show off. 2 out of 5.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
100% in 0:25
[Watch Video]  
1 more Item technically can be collected without major glitches.
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By PHOSPHOTiDYL on Jan 10, 2018 (Star Star Star Star Star )
100% in 0:36
My favorite part was draygon.
Probably want to double my play time counting deaths.

Also one death to the spore spawn spikes.

Second power bomb isn't found so easily.
I think it was ice beam & hijump boots that you can collect multiple times.
Something something high byte plm index whatever.

Good for a few playthroughs.

Thanks for the hack.
By Ri2nOneRok on Jun 20, 2019 (Star Star Star Star Star )
258% in 1:08
Really fun hack, also really unambitious. Yes that item collection % is accurate.
By Sapphron on Dec 05, 2021 (Star Star Star Star Star )
100% in 0:26
Really good for someone's first hack! A few tiling errors are littered throughout and the design feels a bit samey, but overall it's a quick little venture that's not too difficult. Some may find Draygon to be a bit more difficult than normal however due to the lack of Charge but the fight is totally manageable. Good hack!

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