Wet Dream
Release date: Aug 04, 2009
Author: Crys
Download: Version 2.1 [UH] (extended) (1465 downloads)
Download: Version 1.0 [UH] (1258 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:57
Average collection: 87%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Wet dreams extended version! wooOoooOOooOoo
Some major changes where made to make the hack wide open from the start. There is a lot you can do here, and there are many many ways you can go to get to the end. Yes the escape timer is glitched. And yes you can get into tourian.
Screenshot Screenshot
Ratings and Reviews
By Cirno on Apr 07, 2015 (Star Star Star Star Star )
No completion stats.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By GoldenTorizo on Oct 15, 2015 (Star Star Star Star Star )
No completion stats.
One of my favorite hacks.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 2:20
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Oi27 on Jul 29, 2018 (Star Star Star Star Star )
73% in 3:35
Great hack! Not horribly difficult, but harder than the vanilla game. Advanced skills like wall jumping are required. It changes up the items a lot, but leaves the level design more-or-less intact.
The real draw of Wet Dream is how it changes the physics. Samus jumps really high and fast underwater, but sinks very slowly. It's a bit like doing a gravity jump in the vanilla game, except higher maybe. Usually her momentum stops if you exit the water while crazy jump acceleration, but I had a few instances where she kept the speed. All the underwater changes work in a really strange way, but it's a welcome change from the usual. The changes in level design play around the physics in interesting ways; it's very well-designed, save for a few rooms that have "don't touch the ground" gimmicks.
The other major change is that the timer on morph ball bombs is shortened a lot. They explode almost immediately, so you can just mash the button for infinite BJ, and it lets you hover above the ground when used underwater. It's weird, but it's a fun mechanic that the level design takes advantage of.
Wet Dream is definitely worth a play; it's one of the more unique hacks I've encountered. I loved it!

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