Release date: Aug 18, 2009
Author: squishy_ichigo
Download: Version 1.0 [UH] (1719 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 2:49
Average collection: 64%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Ok, this is a patch to release alot of the stuff I've been working on lately. This patch includes:

-New HUD
-New map tiles
-new beam gfx/palettes
-no walljumping
-new physics (includes falling faster, keeping speed after jumping and landing)
-suit colors
-some other stuff I'm probably forgetting

UPDATE: 12/15/09
Also added to this release:
-new palettes for every tileset
-newer physics (Bloodsonic thinks the old one were shit... so... I UPGRADED! :D)

This is how my mini will play like physic wise...

This is being released because I want you guys to play through Vanilla Super Metroid with my changes, and see how you like it all. I've played a little bit myself, and its defiantly a change of pace. :P

Well, enjoy, and you can use anything from this you want, with credit to me. ^_^

edit: I better thank a few people actually! ^_^;

Shout outs goto Grime, DSO and DChronos for a few things including no walljump, keep speed after landing, and the map tile thingy.
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
66% in 2:06
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Aug 01, 2019 (Star Star Star Star Star )
63% in 1:35
Decent vanilla improvement hack.
Changed physics were less than ideal, removing ibj and walljumping really removed a lot of opportunities for fun.
Screw Attack does 1 damage per frame instead of 4096 like in vanilla, so it's almost useless if you want to kill things. There is one potential softlock in the Etecoon pit if you save down there without Ice Beam or Space Jump as you cannot walljump out of the pit.
Something I found really odd with the physics was that diagonal shinesparks are now at about a 30° angle instead of 45°, making Mt. Everest a little more annoying to climb.
Main annoying point with the hack was that Boost Ball seriously destroyed my jump height so I had to turn it off right after I got it. (HJ and Spring are bundled together)
There is no Varia Suit at all in the game, so be prepared for a very slow hp-draining hellrun through Norfair and LN. It's not that bad considering you can get like every other item though.
Bumped up to 3 stars for the hud, suit palettes and tile palettes. Very pretty.
(max% is 66)
By guilhermebrum on Jan 31, 2020 (Star Star Star Star Star )
No completion stats.
Good improvement hack.
Could be better, if was only a hud improvement.
The HUD is well done, much better than the original, Samus suit quite better detailed than the original, the shot is also well done.
The negative part is that this hack changes a little bit the original physics.
By DeviousB on Oct 11, 2020 (Star Star Star Star Star )
59% in 6:05
Criminally underrated hack. I had a blast (pun intended)and learnt me some new moves with this satisfying and addictive gem.
By caauyjdp on Dec 09, 2020 (Star Star Star Star Star )
66% in 2:28
Do you like dying in shallow pits of of lava/acid? Would you like to aproximate being colorblind? Do you like asking "Why?" rhetorically?
Then SM: Vanilla-- is a hack for you.

Only thing this hack has going for it is the palettes.
By Kandier on Feb 23, 2021 (Star Star Star Star Star )
No completion stats.
It's not a funny hack, lack of wall jump & the physics only reduce fun... unnecessarily
By RX-78-2 on May 29, 2023 (Star Star Star Star Star )
66% in 1:54
I'm gonna be honest here, this hack was different than what I was expecting but I'll give credit where it's due, this hack is pretty unique from other hacks, even vanilla ones like this.. I don't mind the hellruns since I love a good challenge but it does tend to get annoying at times especially when you're fighting Ridley or GT hence why I said the constant slow HP drain can get annoying after a while.. the lack of walljump and ibj isn't much of a problem to me but I think removing it was unnecessary, at least IBJ in my opinion but the new trick to bomb jumping is pretty cool I guess.. I'm only giving 3 stars because of the lack of walljump, ibj, and varia suit but other than that, I like the hack despite boost ball not being as good as I hoped and also the fact that Hi Jump & Spring Ball are packaged together which normally would be good but Spring Ball's jump height isn't as high as in vanilla and like one other user said, boost ball should be turned off since it reduces morph ball jump height and makes it hard to use Spring Ball but anyways this is a pretty good hack imo. very nice tilesets HUD design, and suit color palettes and of course INFINITE SPACE JUMP :)... 7/10 not sure if I'd recommend but play it at your own risk and make sure you use the recharge and save stations if you're trying to not rage quit due to frustration because this hack is definitely a little bit more difficult than vanilla SM (Max% is 66%)

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