Impossible
Release date: Dec 27, 2006
Author: Saturn
Download: Version 1.5 [UH] (1382 downloads)
Download: Version 1.5 [H] (1071 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 4:57
Average collection: 97%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Feel the Limit!

This hack will bring Super Metroid (and even general video-gaming) into a absolute, never experienced before, new level of difficulty. Everybody who thinks Super Metroid is easy, will find the perfect solution with this hack. Most rooms are designed to be harder to pass, the entire route is changed to make you feel like literally going through hell, and the Bosses are so hard, that you will only get a minimal chance to win! This hack will rather crush you hopelessly down, or make you a absolute master in Super Metroid! It will require you to execute all the hardest possible moves in order to pass different rooms, such as:

- Very fast Wall-Jumping skills
- Mid-Air Morph Bomb Jumping and Diagonal Bomb Jumping
- Bomb Jumping with Mid-Air Demorph + Shooting + continuing BJ
- Very flat Mockball or Speed Mockball
- Short Charge
- Very fast reflexes in all different situations
- and much more.

Furthermore you will require much knowledge of general moves such as crouch-jump with slipping over a high platform, and of course the acting of bosses or various enemies. Although this hack is designed to be on the absolute limit between 'Possible and Impossible', as the name already says, I beta-tested everything in the game to make sure that everything is possible to execute in realtime. It will just require insane amount of skill, which without alot of practise only the absolute experts would have. If somebody indeed manages to beat this hack, there is still a challenge left. Try to get 100% of all items! Some secret rooms will be extremely hard to find. Those who can reach both goals, deserve without a doubt a honor for being one of the best and most creative Super Metroid players of all time!

Of course without the help of some people I never could make this hack:

I want to thank Kejardon, he helped me so many times and gave me countless of useful codes to fix various glitches or change different enemy-AI's to make them more aggressive and st
Screenshots
Screenshot Screenshot
Ratings and Reviews
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 5:44
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 10, 2019 (Star Star Star Star Star )
93% in 4:11
This hack is a reaaal challenge.
There are spikes placed in strategic spots, there are (almost)zero opportunities for sequence breaks, hellruns to Ridley and suitless all the way through Maridia, gates blocking almost every path, buffed enemies, buffed bosses, a hellish Mother Brain 2 & 3 fight and a super difficult escape (if you don't know what do to right away)
12 hours rta, 141 deaths. Savestateless.
If you are looking for a challenge that will take you forever and frustrate you to no end, this is the hack for you.
And by the way, most items are hidden so well you can't find them without watching the 100% playthrough.

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