So Little Items
Release date: Feb 21, 2014
Author: MetroidMst
Download: Version 1.0 [UH] (1338 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 0:33
Average collection: 74%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Other Links: YouTube
Awards:
  • Zebes Winter Solstice
Description
So Little Items (SLI) was made for the Zebes Winter Solstice contest on Metroid Construction. The goal was to make a winter themed hack that was based on 3 “special” items. These did not include Missiles, Super Missiles, Power Bombs, or other items that the player may start out with. The items used for SLI are:

Grapple Beam
Ice Beam
Boost Ball

Hack also includes numerous tweaks to the game engine, such as the removal of walljumping, and includes custom music.

Hack is relatively small and also very challenging.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By thedopefish on Mar 29, 2015 (Star Star Star Star Star )
No completion stats.
SLI continues the tradition of So Little hacks trolling the shit out of the player, but in a different way this time around. It's less about making you hopelessly confused, and more about giving you moderately difficult tasks to complete with large consequences for failure. Specifically, there's some tricky grapple sections, and a particular boss that will ANNIHILATE you if you're underprepared (and being properly prepared involves finding some secret items). Also, hope you like rinka lag.

The custom music is nice, and the hack seems very well polished. If you know what you're getting into, this can be an entertaining playthrough. Probably the best of the SL* series to date.
By Mon732 on Mar 31, 2015 (Star Star Star Star Star )
No completion stats.
Out of the two SL hacks I've played (SLI and SLC) this one is my favourite. Despite having to save state at certain points (grapple), I enjoyed the challenge.

The bits that stop me giving this a 5/5 are the rinka lag and the grapple sections being a bit too punishing for my liking.
By Cirno on May 10, 2015 (Star Star Star Star Star )
No completion stats.
Maybe?
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
104% in 0:39
[Watch Video]  
Proper Item Collection display: 104.0%.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Croakomire on Aug 07, 2017 (Star Star Star Star Star )
58% in 0:16
Of all the So Little hacks, I think SLI is a great balance between being fast, well polished, playable, and not too annoying for it's own good. (looking at you SLG, Monstool Mash) the custom music makes the hack even better, especially the tetris theme. The only thing making my rating stay at a 4 is that the grapple sections are all skip-able with bombs. Finally, I have to agree with Mst, "you can't have a good game without lag."
By Mumu_Didi on Nov 01, 2017 (Star Star Star Star Star )
43% in 0:12
Shaktool HYPE ! (RTA timing)
By Kremit44 on Jul 25, 2021 (Star Star Star Star Star )
91% in 1:08
It's a well made hack with some cool features but it left me frequently puzzled by some of it's decisions. This is a hack for Metroid experts due to the bosses, hidden items, and grapple sections. I found the music annoying due to the metronome aspect of it, it was helpful for figuring out the 4 door room puzzle but it was more irritating than anything else. I liked the graphics and many exploration sections were fun even if they could be challenging. My biggest issue is that the bosses are very difficult and or laggy and as such require a high amount of patience. For shack-woon in particular I had to give up and go find some more items, a couple of which were very difficult to find. The shacktool bosses were just tedious and laggy but not bad to beat. Ridley was fun though even if it was a hard fight. At the end of the day it was the same thing with SLG and that's that I just don't get the rinka lag fest appeal. I struggled between a 3 and a 4 but due to the tedious nature of the bosses, which are a big part of the hack, I settled on a 3. Thanks to the creator for a well made hack, I just wish you'd stop with the excessive rinka lag.

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