Super Metroid: Colors | ||
Release date: Jan 23, 2006 |
Author: After K
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Download: Version 1.0 [UH] (extreme) (619 downloads) Download: Version 1.0 [UH] (719 downloads) Download: Version 1.0 [H] (extreme) (551 downloads) Download: Version 1.0 [H] (551 downloads) |
Genre: Unknown [?] Game: |
Difficulty: Unknown [?]
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Average runtime:
4:23 Average collection: 101% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
|
Description
n/a
Screenshots
Ratings and Reviews
I chose Hard Mode.
Animals saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Animals saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
It was.... 'special' in its own way..
let me ask you this: Do you like drowning in acid filled rooms? Do you like suddenly being burned by lava - then not - then again? Do you like surprises like going into the next room, ambushed by mocktroids? yes? THEN this is the hack for YOU!
... OP is a full fledged maso! If you wannt sum items.. you better jump down that tube of acid first!
let me ask you this: Do you like drowning in acid filled rooms? Do you like suddenly being burned by lava - then not - then again? Do you like surprises like going into the next room, ambushed by mocktroids? yes? THEN this is the hack for YOU!
... OP is a full fledged maso! If you wannt sum items.. you better jump down that tube of acid first!
This map wasn't as bad as I thought it would be from the other comments. Every room has been tweaked slightly. Some really cool and interesting. Others are "well, the item that is supposed to be here isn't, maybe I should start shooting the walls". The progression was changed a bit. My biggest complaint was many enemies were made way to hard (>2x hp) for no reason.
They skipped several rooms and I kind of wish they skipped more or left them unchanged. Overall this is like 1.5 hours of fun in a 4 hour hack.
Very useful spoiler below that would have probably saved me an hour.
Spoiler below! This is your last warning.
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...
...
Charge beam was moved to spospo save room. I use save states and rarely use actual saves so I killed botwoon and tried to fight dragon without charge (or plasma). Highly recommend you x-ray them because they have like 4x hp and annoying obstacles in the room. They might have been interesting fights if it weren't for their health.
They skipped several rooms and I kind of wish they skipped more or left them unchanged. Overall this is like 1.5 hours of fun in a 4 hour hack.
Very useful spoiler below that would have probably saved me an hour.
Spoiler below! This is your last warning.
...
...
...
Charge beam was moved to spospo save room. I use save states and rarely use actual saves so I killed botwoon and tried to fight dragon without charge (or plasma). Highly recommend you x-ray them because they have like 4x hp and annoying obstacles in the room. They might have been interesting fights if it weren't for their health.
(Played Extreme Mode)
I have quite a few issues with this hack. The first major issue to get out of the way are some of the Missile pickups; there are 2 Missiles in West Ocean, a Missile in Kraid's Warehouse, etc. that crashes the game upon collecting them. I don't know if it's an emulator issue or not, but it prevented me from getting max collection %. The good news is that they're just Missiles, and not something important, like Bombs, or Gravity.
The progression is weird, and the ways to get some items seem to be more annoying than actually difficult, like Speed Booster, for example. It's a half-hack, so you'll know the locations to most items, though some items have been changed around. This, however, leads to my biggest gripe...
The location of the Charge Beam. Why in the blue hell would anyone put it in a save room, especially when it's a save most Super Metroid veterans would normally ignore? Every other save room in the game lacks items, though I suppose I'm just too stupid to take the subtle hint of Chozo statues in right-ward save rooms alluding to one of them potentially holding a Chozo orb. See, it's MY fault, the player, for not reading the mind of the hack maker, and what they want the player to do. Of course, I say all this with sarcasm.
I could forgive all of that, had it not been for Draygon's section in Maridia. Botwoon, and Draygon have unholy amounts of health, which is no problem if one had Charge Beam, as to microwave them with charged Plasma shots; because of the Charge Beam's location, I was forced to fight Botwoon with ammo, by way of getting stuck in the door, to avoid Botwoon's body, as it does almost 100 damage per hit (projectiles were more forgiving), and in a room layout that's too ridiculous to make fighting and beating Botwoon feasibly possible with just ammo.
I mentioned Draygon's section; if you go past the Botwoon E-Tank room, you absolutely cannot go back without Spring Ball. Draygon guards the Spring Ball. Draygon's room makes hitting him with Supers nearly impossible, and the turrets cannot be destroyed. Draygon also does a shit-ton of damage, making that fight impossible without Charge Beam. I had thought myself irreversibly functionally softlocked. I ended up X-Ray climbing out of bounds in Botwoon E-Tank Room, and trying to find a loading zone that can potentially get me out. By some miraculous stroke of serendipitous bullshit, I managed to reach a replica of Botwoon's room, and navigate it half-blind to reach a loading zone to safety, allowing me to continue the game.
All that said, one would think I'd give this a 1/5, but no. There are a few challenging spots I enjoyed, all things considered. The location of the Plasma Beam, for example, was pretty amusing, among other things. Still, I can't recommend this, unless one is curious to see the weirdness put together in this hack, as if someone from the Memphis Group was given a rom hack to make.
P.S. Why was this called "Super Metroid: Colors", when the colors and aesthetics didn't look any different or more colorful than vanilla?
I have quite a few issues with this hack. The first major issue to get out of the way are some of the Missile pickups; there are 2 Missiles in West Ocean, a Missile in Kraid's Warehouse, etc. that crashes the game upon collecting them. I don't know if it's an emulator issue or not, but it prevented me from getting max collection %. The good news is that they're just Missiles, and not something important, like Bombs, or Gravity.
The progression is weird, and the ways to get some items seem to be more annoying than actually difficult, like Speed Booster, for example. It's a half-hack, so you'll know the locations to most items, though some items have been changed around. This, however, leads to my biggest gripe...
The location of the Charge Beam. Why in the blue hell would anyone put it in a save room, especially when it's a save most Super Metroid veterans would normally ignore? Every other save room in the game lacks items, though I suppose I'm just too stupid to take the subtle hint of Chozo statues in right-ward save rooms alluding to one of them potentially holding a Chozo orb. See, it's MY fault, the player, for not reading the mind of the hack maker, and what they want the player to do. Of course, I say all this with sarcasm.
I could forgive all of that, had it not been for Draygon's section in Maridia. Botwoon, and Draygon have unholy amounts of health, which is no problem if one had Charge Beam, as to microwave them with charged Plasma shots; because of the Charge Beam's location, I was forced to fight Botwoon with ammo, by way of getting stuck in the door, to avoid Botwoon's body, as it does almost 100 damage per hit (projectiles were more forgiving), and in a room layout that's too ridiculous to make fighting and beating Botwoon feasibly possible with just ammo.
I mentioned Draygon's section; if you go past the Botwoon E-Tank room, you absolutely cannot go back without Spring Ball. Draygon guards the Spring Ball. Draygon's room makes hitting him with Supers nearly impossible, and the turrets cannot be destroyed. Draygon also does a shit-ton of damage, making that fight impossible without Charge Beam. I had thought myself irreversibly functionally softlocked. I ended up X-Ray climbing out of bounds in Botwoon E-Tank Room, and trying to find a loading zone that can potentially get me out. By some miraculous stroke of serendipitous bullshit, I managed to reach a replica of Botwoon's room, and navigate it half-blind to reach a loading zone to safety, allowing me to continue the game.
All that said, one would think I'd give this a 1/5, but no. There are a few challenging spots I enjoyed, all things considered. The location of the Plasma Beam, for example, was pretty amusing, among other things. Still, I can't recommend this, unless one is curious to see the weirdness put together in this hack, as if someone from the Memphis Group was given a rom hack to make.
P.S. Why was this called "Super Metroid: Colors", when the colors and aesthetics didn't look any different or more colorful than vanilla?
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