Super Metroid: Low Impact
Release date: Sep 07, 2013
Author: Daltone
Download: Version 1.0 [UH] (easy) (656 downloads)
Download: Version 1.0 [UH] (672 downloads)
Download: Version 1.0 [H] (easy) (528 downloads)
Download: Version 1.0 [H] (527 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:39
Average collection: 24%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
  • Top Hacks 2013: Best Aesthetics, Best Challenge
WARNING!: Fall Damage! Respin! You should be used to wall jumping and mid air morphing at the very least. Theres about 14~ rooms + save/map/boss.

Item totals:
25% is 100% 7 etanks, 5 missle tanks, 1 power bomb and ice beam.

Thanks to Kejardon for the ancient fall damage asm, JAM, Sadistik, Black Falcon and metconst.

SV: A lot less damage from falls and ugly platforms added.
Screenshot Screenshot
Ratings and Reviews
By MetroidMst on Apr 07, 2015 (Star Star Star Star Star )
23% in 0:36
This is the Metroid equivalent of the-floor-is-lava, just without it being as fun. The best thing about this hack is that it looks pretty. But when you have to rely on looking good, you know the rest of the hack has playability issues.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
25% in 0:34
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Pixel_Tiger on Jul 07, 2017 (Star Star Star Star Star )
23% in 0:50
By Sapphron on Dec 04, 2021 (Star Star Star Star Star )
23% in 0:36
Played normal mode.
This was really hard, and has a lot of single grapple blocks that make it quite difficult to actually latch onto anything. I used morphing out of grapple to stop my momentum, hopefully that'll help someone.
The hack looks great and is very well-done visually, but once again that challenge is just too much for this hack in my opinion. The scaling of fall damage is also way too high and that's really the main issue here, coupled with a lack of health refilling.
Do not recommend.
By HillMessiah on Sep 30, 2023 (Star Star Star Star Star )
No completion stats.
Pretty hack, but kinda feels without identity. Didn't have fun playing this one. Checked out easier mode and it wasn't much better, too.


You must login to rate this hack