Cider Demo
Release date: Oct 02, 2015
Author: Cardweaver
Download: Demo v3 [UH] (89 downloads)
(1115 downloads of previous versions)
Genre: Incomplete [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 2:20
Average collection: 60%
Read Me: [None]
Forum Thread: Demo Release Thread
Forum Thread: Current Teaser Thread
Rating: Star Star Star Star Star
Description
Cider is my attempt at completely changing the game. This is nothing like my previous hacks, and is currently a work in progress. Expect a lot of suitless underwater gameplay, colorful palettes, and challenging puzzles/bosses.

Edit: This is a much more up to date file. I hope to one day come back and finish it but I haven't opened an editor in years so i'm dropping this here for those that are interested rather than let it sit around in an untouched folder. There are some known issues, and if a room looks unfinished that's because it is.
Screenshots
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Ratings and Reviews
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
60% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Aug 10, 2020 (Star Star Star Star Star )
% in 2:30
This review SHOULD be from July 24, 2020. I forgot to write it then.
Really nice demo! Thanks to cardweaver I was able to get a more updated version of this hack...
And yes, he is still working on it. Getting closer!
Has some incredible ideas, good palettes, suitless underwater is fine, it's just a very good playthrough overall.
Highly recommend.
I don't know where the demo actually ends for the one here, but mine ended right before Ridley/Plasma Beam.
Did not finish.
Recommend.
By Kremit44 on Nov 25, 2024 (Star Star Star Star Star )
% in 4:30
Would have been an easy 5 if it was finished but it's so good and enough is here that I'm rating it that anyways despite no ending. This had all the potential to be an all time great hack IMO. Loved the first Torizo fight btw. What's here is mostly a full hack minus Lower Norfair and Tourian. I got every major item aside from Screw Attack and Space Jump. I was also 4 etanks and 2 reserves short of the complete set. 135 Missiles, 35 Supers (there was two i couldn't get, one needs a Yahtzee speedball that I suspect needs Space Jump and the other is a run and superblock shot i can't make), and 24 PB's. I'd call the "end" when you get Gravity although you can collect a lot of power ups after doing so. Thanks for sharing as despite it's incomplete state it's still very much worth a playthrough.

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