Super Metroid 32
Release date: Nov 11, 2012
Author: snipereighteen
Download: Version 1.2 [UH] (1372 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 17%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
Since I've run dry on ideas for hacks, I've started re-ramping my old hacks to a more advanced hack. This is a re-ramp of my old hack named SM - 32. The title simply is just a number I thought of at the time I published the hack on Metroid Construction (SM - Old Canceled Hacks).
I'm currently working on this and it is going to be somewhat of a mini hack. I'm planning on skipping the map sequencing after you click ''START GAME'' which I have not found out how to do.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By JAM on Apr 27, 2015 (Star Star Star Star Star )
No completion stats.
I liked almost everything that author did (although this hack is more like a playground for a new things). Stronger enemies acting as mini-bosses, animated parts in backgroungs, escape from powerful Mocktroids, nice palette choice. Battle with Torizo is a very interesting challenge.

I've passed it. Reaching well hidden Area 32 means "the end".

This hack is not completed and only have 2 areas so far, but I give it maximum. Please, finish it someday.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
17% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By MetroidNerd#9001 on Jan 11, 2019 (Star Star Star Star Star )
No completion stats.
Decent hack with nice thematics. The Metroids at the beginning add a lot to an eeriness factor but are also frustrating without the ability to kill them. The tiling is somewhat bland, but it still looks decent. Unfortunately, this hack is not complete, though it's still fun until the Bomb Torizo fight. Just no.
By Sapphron on May 05, 2022 (Star Star Star Star Star )
No completion stats.
Actually liked this a decent amount. Very, very dark and samey tiling but it worked okay for the hack. New tiles look pretty good along with the doors and has some good exploration. Like MetroidNerd said, you'll have to look out for those metroids at the beginning as you really only have 100 health. Unfortunately the hack isn't finished and is rather short but it doesn't offer enough to play in my opinion.
Finished.
Do not recommend.
By RX-78-2 on Nov 19, 2022 (Star Star Star Star Star )
No completion stats.
it's not bad as most hacks on here tbh, this is one of the hacks that I like.. only reason why I rate it 4 stars is cause it's not one of my favorites but it's still a pretty good hack to play. the difficulty is slightly harder than vanilla but anyone can still play it tho..

7/10
Finished
Would recommend.
By Zhs2 on Aug 04, 2024 (Star Star Star Star Star )
No completion stats.
Difficult, but fair. You are expected to dodge Metroids without Ice Beam and fight ninja pirates with very limited gear, so if either of those put you off don't play this. Otherwise, this was fun, interesting, and way more than I expected from a 2012 hack. I'd say give it a try if you like a tight but casual challenge, and don't mind being permastuck in solid blocks as a way to say you reached the finish line for this unfinished hack.

You must login to rate this hack