Vacation | ||
Release date: Dec 26, 2005 |
Author: Jathys
|
|
Genre: Spoof [?] Game: |
Difficulty: Vanilla [?]
|
Average runtime:
0:00 Average collection: 0% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
|
Description
Samus is on vacation!
Screenshots
Ratings and Reviews
Take a break!
It is exactly what it is, and it's perfect in that regard.
Huh, where the hell is Sa- oh, ohhh.
Even bounty hunters need time for rest...
Looks like, events in this hack are happenning in the same time that in hack Magaluf.
Also, don't play this when you're depressed. Seriously. You've been warned.
Looks like, events in this hack are happenning in the same time that in hack Magaluf.
Also, don't play this when you're depressed. Seriously. You've been warned.
About time Samus takes a break.
Proper Item Collection display: 0%.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
10/10 The planet can go solve its own problems. Let's go on vacation!
Dude! are you serious?
what a waste of time downloading this crap!
what a waste of time downloading this crap!
Yeah, it was pretty bad. it's just the first screen of Landing Site until you decide to exit it. The idea was funny, but it’s a waste of time I think to download it when the screenshots say it all. Don't bother.
This hack is interesting. After years in the military, under the command of Adam Malkovich, Samus Aran goes her own way, working hard to make a name for herself as a bounty hunter. She is well renowned in the galaxy, as the Galactic Federation often calls on her to take on missions even their own trained military forces cannot. Why wouldn't they? Even from childhood, Samus has lived her life working; training her body to become physically strong, and flexible, to the point she can perform feats no ordinary human can. Granted, much of that heavy lifting was due to her DNA being combined with that of the Chozo, making her overqualified for many tasks considered too dangerous for a human otherwise.
She has infiltrated the Space Pirate base on Zebes, to fell their leader, the Mother Brain, and during that mission, she had to navigate the treacherous caverns, even going so deep as to reach volcanic chasms, where she encountered the likes of Space Pirate generals, Kraid and Ridley; formidable foes, the latter of whom was responsible for Samus being an orphan, and being plunged into the life in which she currently lives.
Fast forward to the Prime series, where she has tangoed with more Space Pirates, including a returning Ridley, and has also tangoed with other bounty hunters, some of whom proved as formidable as Samus herself. That's to say nothing of the Metroid Prime, which ultimately became a ferocious dark-side version of Samus, a foe even more dangerous than Ridley and Mother Brain could ever hope to be.
Then she was tasked to explore the Metroid-ruled planet of SR388, where her mission was to destroy all the Metroids that thrive there, a job no other human could accomplish, given the danger the Metroids posed. Not just the standard life-draining Metroid larvae, but she also tussled with their more mature stages, including Beta, Zeta, and the fearsome Omega, leading up to the behemoth that was the Metroid Queen. It was there, she encountered a baby Metroid. The last of its kind, who mistook Samus as its mother. Having shown such intelligence, Samus didn't have the heart to eradicate the larva, and instead, took it with her.
All this leads up to the events of Super Metroid, AKA Metroid 3. And after all that she has been through up until this point, the bitch definitely more than deserves a vacation. To hell with Zebes, to hell with Ceres, to hell with the Galactic Federation, Samus is going out to Space Hawaii to sip on mimosas and having her Metroid baby as a companion, because not even Adam Malkovich can tell her she ain't earned her time to put her feet up. Yes, Adam, there is an objection, and Samus will dare you to do something about it!
She has infiltrated the Space Pirate base on Zebes, to fell their leader, the Mother Brain, and during that mission, she had to navigate the treacherous caverns, even going so deep as to reach volcanic chasms, where she encountered the likes of Space Pirate generals, Kraid and Ridley; formidable foes, the latter of whom was responsible for Samus being an orphan, and being plunged into the life in which she currently lives.
Fast forward to the Prime series, where she has tangoed with more Space Pirates, including a returning Ridley, and has also tangoed with other bounty hunters, some of whom proved as formidable as Samus herself. That's to say nothing of the Metroid Prime, which ultimately became a ferocious dark-side version of Samus, a foe even more dangerous than Ridley and Mother Brain could ever hope to be.
Then she was tasked to explore the Metroid-ruled planet of SR388, where her mission was to destroy all the Metroids that thrive there, a job no other human could accomplish, given the danger the Metroids posed. Not just the standard life-draining Metroid larvae, but she also tussled with their more mature stages, including Beta, Zeta, and the fearsome Omega, leading up to the behemoth that was the Metroid Queen. It was there, she encountered a baby Metroid. The last of its kind, who mistook Samus as its mother. Having shown such intelligence, Samus didn't have the heart to eradicate the larva, and instead, took it with her.
All this leads up to the events of Super Metroid, AKA Metroid 3. And after all that she has been through up until this point, the bitch definitely more than deserves a vacation. To hell with Zebes, to hell with Ceres, to hell with the Galactic Federation, Samus is going out to Space Hawaii to sip on mimosas and having her Metroid baby as a companion, because not even Adam Malkovich can tell her she ain't earned her time to put her feet up. Yes, Adam, there is an objection, and Samus will dare you to do something about it!
You must login to rate this hack
NOTE: If you are sent to the forum after logging in here, please try manually logging out, returning to this page, and logging in again. You may also have to clear your browser's cookies. Sorry.