Metroid: Odyssey of Aran Demo | ||
Release date: Sep 08, 2021 |
Author: caldw3ll |
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Genre: Incomplete [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
1:31 Average collection: 48% |
Read Me: Readme |
Forum Thread: Forum Thread |
Rating:
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Description
(NOTE: WALL-JUMPING IS NOT REQUIRED AND USING IT TO GET ITEMS EARLY MAY MAKE CERTAIN STORY-BEATS PLAY OUT-OF-ORDER. Use caution, because even though I tried to account for as much sequence-breaking as possible, I might have missed a few soft-locks!)
Metroid: Odyssey of Aran is a story-based exploration hack. This is a demo of what will eventually be the full experience.
The game takes place before Samus is done training with the Chozo. She has almost mastered the use of her powersuit, but the Chozo give her one final test to make sure she is ready. A research facility on Zebes has recently been experiencing a series of tremors and such in the mines below their ore processing plant. Two days ago, an SOS was sent out. Comms have been silent ever since. Samus arrives at the mines, and prepares for her final test.
This is my first hack, so certain things are pretty shit. Please be gentle.
Features:
New Beam Upgrade!
Unconventional Upgrade Order!
Slightly More Focus On Story!
Speed-Booster Can Destroy Bomb Blocks!
Lots of Shortcuts!
Bugs (see also: insects)!
Bugs (see also: glitches)!
Custom Intro Text and Music!
Secret not-canon-to-the-plot upgrades!
Post-game content!
Stuff That I will probably add in the final release:
Custom Music.
Ability to place power-bombs without morph-ball.
Custom chozo map-hints.
Way more rooms.
Maybe have entirely custom tilesets??
Ability to use chozo statue recharge without morph-ball.
uhhhhhh custom objects????
Resolution to the plot.
Credits:
Testing - The Brothers Crafters#8910, Conner#4315
ZMHT - Cosmic
Screw Attack/ Shinespark damage asm - Raygun
Projectiles continue off-screen asm - Raygun
Intro text OEM guide - somerando(caauyjdp)
Changelog (View full changelog on the forum thread):
v0.5 - Added slight deceleration when samus is falling.
Metroid: Odyssey of Aran is a story-based exploration hack. This is a demo of what will eventually be the full experience.
The game takes place before Samus is done training with the Chozo. She has almost mastered the use of her powersuit, but the Chozo give her one final test to make sure she is ready. A research facility on Zebes has recently been experiencing a series of tremors and such in the mines below their ore processing plant. Two days ago, an SOS was sent out. Comms have been silent ever since. Samus arrives at the mines, and prepares for her final test.
This is my first hack, so certain things are pretty shit. Please be gentle.
Features:
New Beam Upgrade!
Unconventional Upgrade Order!
Slightly More Focus On Story!
Speed-Booster Can Destroy Bomb Blocks!
Lots of Shortcuts!
Bugs (see also: insects)!
Bugs (see also: glitches)!
Custom Intro Text and Music!
Secret not-canon-to-the-plot upgrades!
Post-game content!
Stuff That I will probably add in the final release:
Custom Music.
Ability to place power-bombs without morph-ball.
Custom chozo map-hints.
Way more rooms.
Maybe have entirely custom tilesets??
Ability to use chozo statue recharge without morph-ball.
uhhhhhh custom objects????
Resolution to the plot.
Credits:
Testing - The Brothers Crafters#8910, Conner#4315
ZMHT - Cosmic
Screw Attack/ Shinespark damage asm - Raygun
Projectiles continue off-screen asm - Raygun
Intro text OEM guide - somerando(caauyjdp)
Changelog (View full changelog on the forum thread):
v0.5 - Added slight deceleration when samus is falling.
Screenshots
Ratings and Reviews
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