Super Metroid: Chozo Statue Challenge | ||
Release date: Nov 30, 2014 |
Author: jailsonmendes
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Genre: Challenge [?] Game: |
Difficulty: Expert [?]
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Average runtime:
0:04 Average collection: 21% |
Read Me: [None] |
Forum Thread: Forum Thread |
Rating:
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Description
n/a
Screenshots
Ratings and Reviews
So for some insane reason I decided to stream this to the Mumble channel one day, and oh god WHY.
So its quite literally a few Chozo statues thrown around, with a few spikes placed in places to catch you out, anything will instagib you if you touch it, and you have to face Bomb Torizo.
The author clearly tried to give you 30 HP and 60 Supers but fucked that up too, it was intended that you had to make sure each Super did damage to the Bomb Torizo to actually defeat him, since he has a whopping 34k HP (57 supers), also one you beat him, thats it, Gauntlet is blocked off by a wall of spikes, same for mainstreet, and anywher else you need powerbombs which you cant get.
So its quite literally a few Chozo statues thrown around, with a few spikes placed in places to catch you out, anything will instagib you if you touch it, and you have to face Bomb Torizo.
The author clearly tried to give you 30 HP and 60 Supers but fucked that up too, it was intended that you had to make sure each Super did damage to the Bomb Torizo to actually defeat him, since he has a whopping 34k HP (57 supers), also one you beat him, thats it, Gauntlet is blocked off by a wall of spikes, same for mainstreet, and anywher else you need powerbombs which you cant get.
This is what happens when making hacks using "quantity over quality" rule.
Just played it. Permastuck, tiling errors, wrong PLM usage (so you'll just pass through the blue door at some point), static spikes... So Many Errors for So Little Hack. It have only 4 rooms changed (and 2 more unchanged you can get into).
The battle itself is fun if you know how to evade Torizo properly. Touch him and you'll get instagib. But his hand attack is not mortal and you can recover energy from his orbs. Only because of this one, I give this hack 2 orbs.
And... it have logical ending. Just walk around and look for things that are changed and not looking mortal.
Hint: endgame BTS patch is used. You'll never guess where the exit is until you see it.
Just played it. Permastuck, tiling errors, wrong PLM usage (so you'll just pass through the blue door at some point), static spikes... So Many Errors for So Little Hack. It have only 4 rooms changed (and 2 more unchanged you can get into).
The battle itself is fun if you know how to evade Torizo properly. Touch him and you'll get instagib. But his hand attack is not mortal and you can recover energy from his orbs. Only because of this one, I give this hack 2 orbs.
And... it have logical ending. Just walk around and look for things that are changed and not looking mortal.
Hint: endgame BTS patch is used. You'll never guess where the exit is until you see it.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Morph -> dodge his hand attack by rolling under him -> unmorph -> shoot Supers -> repeat
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