Super Metroid: Hard Mode | ||
Release date: Nov 07, 2009 |
Author: personitis
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Genre: Challenge [?] Game: |
Difficulty: Unknown [?]
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Average runtime:
2:05 Average collection: 64% |
Read Me: [None] |
Forum Thread: Release Thread |
Rating:
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Description
Title says it all really. This is just something I've picked at every now and then thinking it'd be an interesting project. Same ol' Super Metroid you know and love except...
-Item amounts have changed
->Missiles are now +2
->Supers are now +1
->Powers are now +1
->E-Tanks and R-Tanks are now +50
-Samus' attacks do half damage and enemies do double damage
-All sequence breaks are taken out (at least I believe so). Mockballing and lower wall jumps are physics changes. Everything else is minor level changes.
-Item amounts have changed
->Missiles are now +2
->Supers are now +1
->Powers are now +1
->E-Tanks and R-Tanks are now +50
-Samus' attacks do half damage and enemies do double damage
-All sequence breaks are taken out (at least I believe so). Mockballing and lower wall jumps are physics changes. Everything else is minor level changes.
Screenshots
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