Super Metroid Blue World of Events
Release date: Sep 06, 2017
Author: pedro123
Download: Version 1.0 [UH] (297 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:02
Average collection: 99%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
A world totally blue. In this hack, there are new types of gates (bomb gate, charge beam gate, etc.). To open these gates, use only a solo beam (example: just wave beam). Wall jumping and bomb jumping required (not hellruns or suitless Maridia, just search…).
Screenshots
Screenshot Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Jan 03, 2020 (Star Star Star Star Star )
99% in 3:15
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Syphon on Feb 27, 2020 (Star Star Star Star Star )
98% in 2:50
(Original review was wiped during site outage. I forgot the exact completion time.)

I don't like when items suddenly spawn in places you have already been to. Had to go back to the statue room after bosses to trigger roomstate changes.

Gate gimmick wasn't used much and wasn't though out well.

Bad palettes. Crateria hurt my eyes. Tourian looked fine though.
Spazer was in a stupid spot.

I don't recommend this.
By kkzero on Mar 25, 2020 (Star Star Star Star Star )
No completion stats.
It's more blue than the tears I cry playing this guy's hacks.

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