Another MZM Hack
Release date: Oct 23, 2007
Author: uNsane
Download: Version 1.0 (819 downloads)
Genre: Unknown [?]
Game: MZM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 0%
[None]
Forum thread: Forum Thread
Rating: Pending
Description

Another ZeroFission minihack of MZM. I've never done one before, and I only even got ZF a few days ago, so please excuse its shoddyness. I currently only have Brinstar done, but at least it's mostly finished and presentable.

I highly recommend getting good at diagonal bomb jumping and single wall jumping before attempting this, and jump extending may come in handy in the fourth room.

I have tested the hack, and it is completely doable. Some rooms, I actually made easier, too. But, for the most part, it's harder, especially the room with the weird purple sack things with the flies around it. That room is murder. So is getting the Long Beam, which I highly recommend doing anyways.

I also need feedback - I don't really know much of what to improve on this. I would like to make it difficult for most people, but at the same time, not impossible for people at or around my own level (which is comparatively low; my fastest run on MF is 1:49-ish).

Have fun!
Screenshots
No Screenshots Provided
Ratings and Reviews
By Omegaknuckles on Nov 12, 2017 (Star Star Star Star Star )
No completion stats.
Don't waste your time with this one.

Hack is incomplete. Most of the edits are early on in Brinstar with the entirety of Crateria/Norfair/Ridley untouched.

Utilizes a large amount of required wall-jumping, IBJ, and even a camera trick (you have to follow your long beam shot via morphing ball to exit the route you entered the room in since the top exit is sealed.)

Uses questionable placement of invisible walls and making certain areas unreachable. There was also one instance of actually making the hack easier by allowing a Super Missile tank in Brinstar to be accessed with bombs instead of Speed Booster + High Jump.

Hack cannot be finished because the game crashes upon entering the door transition to the elevator room to Kraid.

I don't know how item % is calculated for multiple pickups so my final tally is below.
Ended at 160 Missiles, 12 Supers, 7 Energy Tanks. Items: Long Beam, Charge Beam, Ice Beam, Wave Beam, Unknown Item #1, Bombs, Varia Suit, Unknown Item #3, Morph Ball, Power Grip, Hi-Jump, Screw Attack.

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