Super Metroid: Confinement
Release date: Jul 01, 2004
Author: Bolognab
Download: Version 1.0 [UH] (429 downloads)
Download: Version 1.0 [H] (342 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 7%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
It's a one-room hack revolution! The credit of the hack idea goes to DMantra. Many thanks to him for allowing me to apply his ideas.
The point of his and my hacks are to put as much as we can into the space of just one room. I tried not to stray too far from the original level design, but I also fear that I didn't do as good a job as DMantra's. Anyways, I hope you enjoy this first (and probably last) hack of mine.

Required Techniques:
IBJ
Quick Charge
Speedball
Mockball
Precise Single Walljumps (maybe)

Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
7% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Syphon on Dec 29, 2019 (Star Star Star Star Star )
No completion stats.
Actually a two-room hack since you fight Botwoon at the end.

It's ok.
By kkzero on Mar 04, 2020 (Star Star Star Star Star )
No completion stats.
It's old, it's basic, it has you deal with spikes and walljumping on single blocks under a low ceiling at the beginning.
By caauyjdp on Jun 03, 2021 (Star Star Star Star Star )
No completion stats.
Everything except missiles shares item id, so either don't die ever or use savestates(using regular save will make rest of the items disappear after collecting morph). afaik(tm)
By Megabrainz 357 on May 05, 2023 (Star Star Star Star Star )
No completion stats.
It's a landing site hack. Spikes and crumble blocks are the name of the game here. Precise single walljumps yes - you get to practice your gauntlet walljumping skills at the beginning of the hack. You'll know when. Other than that, you have your regular landing site hack array of challenges. Not really worth playing.
By ClaireDiviner on Feb 07, 2024 (Star Star Star Star Star )
7% in 0:00
[Watch Video]  
I would've liked this hack. Probably would've given it a 3. However, with the exception for Missiles, all items in this game share the same ID, as stated by caauyjdp, so if you reload your save (assuming you saved after getting Morph), all the items will be gone, irreversibly locking the save.

One will need to either play from start to finish without any deaths, which is made difficult by the 60-damage spikes, and no E-Tank until the very end, or rely on savestates (I did the former). The one saving grace of mercy is that once the E-Tank is collected, you can save just fine, and not worry about a locked save. The game ends after Botwoon, but has no actual ending.

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