Simple Event Grey Doors Lite | ||
Release Date: Sep 06, 2024 |
Author: Meowmaritus
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Type: Assembly |
Rating:
Pending
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Links:
[download] v1.1.zip
(13 downloads)
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Game:
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Description
Simple Event Grey Doors Lite
Includes an ASM file (only tested with asar), as well as some assets for SMART which allow you to easily see and edit the doors (instructions in readme.txt).
Adds 4 new types of grey door PLM.
These PLMs work just like vanilla grey doors except the Open Condition value of their room argument has been replaced with a selectable event ID value. The doors will unlock when the selected event ID has been set. This value can only go from 00 to 7F due to limitations, but on a more positive note, these doors are compatible with SMART's "Reassign door PLM IDs" functionality for convenience.
Because these use the standard door ID system, they have properly working unlock behavior where they will be flashing blue until you open each one individually for the first time. That is the reason I made this instead of using the very nice existing extended event door resources here on metconst. The other resources all have limitations in their functionality or setup that make them slightly weird compared to the normal grey doors or just inconvenient to setup/manage. This resource of course also has a limitation, but it's only a limitation of the event ID. If 7F events is enough for you, then you should absolutely use this for a very simple drop in solution for grey doors that open when an event flag is set.
See readme.txt for the technical info about the 00 to 7F limitation, the PLM IDs, and instructions on how to install the SMART assets. The .asm file is heavily commented and has instructions for repointing the code in case of a conflict.
Update 1.1:
- Fixed issue where entering a room and having an Event Grey Door cap close behind you could either freeze the game or cause the door's unlock status to be incorrect until the room is reloaded.
Includes an ASM file (only tested with asar), as well as some assets for SMART which allow you to easily see and edit the doors (instructions in readme.txt).
Adds 4 new types of grey door PLM.
These PLMs work just like vanilla grey doors except the Open Condition value of their room argument has been replaced with a selectable event ID value. The doors will unlock when the selected event ID has been set. This value can only go from 00 to 7F due to limitations, but on a more positive note, these doors are compatible with SMART's "Reassign door PLM IDs" functionality for convenience.
Because these use the standard door ID system, they have properly working unlock behavior where they will be flashing blue until you open each one individually for the first time. That is the reason I made this instead of using the very nice existing extended event door resources here on metconst. The other resources all have limitations in their functionality or setup that make them slightly weird compared to the normal grey doors or just inconvenient to setup/manage. This resource of course also has a limitation, but it's only a limitation of the event ID. If 7F events is enough for you, then you should absolutely use this for a very simple drop in solution for grey doors that open when an event flag is set.
See readme.txt for the technical info about the 00 to 7F limitation, the PLM IDs, and instructions on how to install the SMART assets. The .asm file is heavily commented and has instructions for repointing the code in case of a conflict.
Update 1.1:
- Fixed issue where entering a room and having an Event Grey Door cap close behind you could either freeze the game or cause the door's unlock status to be incorrect until the room is reloaded.
Media
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