Mode 3 Game Over Image | ||
Release Date: Aug 28, 2024 |
Author: H A M
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Type: Assembly |
Rating:
Pending
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Links:
[download] .asm file with example image
(16 downloads)
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Game:
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Description
Allows a 256x224 Mode 3 (8bpp) image with a maximum of 208/240 palettes with/without baby and 512 unique tiles (about half of the screen) as a game over screen.
The advantages of using Mode 3 for a 8bpp image instead of Mode 7 are that the number of unique tiles can be greater than 256 (quarter of the screen) and that tiles can be flipped.
Example shown is a downed Reimu Hakurei from Touhou created by ZUN, taken from Tasofro's ground fighting trilogy,
ripped by DarkOverlord (https://www.spriters-resource.com/pc_computer/swr/sheet/14705/).
Also has customizations to move missile cursor and/or the baby or remove the baby and/or gradient.
The advantages of using Mode 3 for a 8bpp image instead of Mode 7 are that the number of unique tiles can be greater than 256 (quarter of the screen) and that tiles can be flipped.
Example shown is a downed Reimu Hakurei from Touhou created by ZUN, taken from Tasofro's ground fighting trilogy,
ripped by DarkOverlord (https://www.spriters-resource.com/pc_computer/swr/sheet/14705/).
Also has customizations to move missile cursor and/or the baby or remove the baby and/or gradient.
Media
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