Boss Area Event System
Release Date: Aug 20, 2024
Type: Assembly
Rating: Pending
Links:
[download] BossAreaEventSystem_v1.2.zip (4 downloads)
Game: SM
Description
02-15-2025

Changed Event Gray Doors to be more user friendly.

Based off of PHOSPHOTiDYL's hex edits to the boss bits as well the Use Ridley Everywhere resource (part of which is featured and credited.)

Credits to P.JBoy for the incredible Banklogs.

Credits to JAM because the Event Gray Doors work very closely to how his worked.

Instead of depending on the area boss bits to load and keep bosses from respawning, this uses Events determined by the Room Index.

HOW IT WORKS:

This allows for more flexibility in the location, and frequency of bosses. (You can have all of them in Crateria, or have duplicates of any bosses.)

The Vanilla area boss bits already take up a few events in the $0016-$00FF range (specific ones marked in the defines section and event bit array document.) With this system, you are less likely to accidentally mark a boss as defeated with an event plm.

This is intended to be used in conjunction with Nodever2's Torizo Speed resource.

Included is the "Event Gray Doors" resource:

EVENT GRAY DOORS:

As of February 2025, no modification to Nodever2's Door Cap PLM is required.

If you set the gray door condition to "Main Boss for the Area is Dead," the door will only open when the Room Index event is set. If you set the gray door to "Etecoons/Dachora Saved" the door will open when the event matching the door's PLM argument is set.

(When you want to save the animals at the very end of the game, you make sure the door index is set to $000F.)

You must use the eight area specific events mentioned in the boss bit array for the icons to give you the desired results.
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