Enemy Tile Loading Rewrite (Space Freeup + 14 Enemy Types) | ||
Release Date: Aug 14, 2024 |
Author: H A M
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Type: Assembly |
Rating:
Pending
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Links:
[download] 1.03.asm
(28 downloads)
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Game:
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Description
Rewrites the enemy tile loading routine to do:
Frees up $82:DFD1..E038, $A0:8C4E..8D39, and $A0:8E39..B5
Frees up RAM $0DA0, $0E5A..75, and $0E7A..0E7F
Makes bitflag 8000h in enemy tile data size useless (it was used in vanilla to load tiles to reserved space)
Ups the maximum number of enemy types to 14 from 4 without using extra RAM!
Frees up $82:DFD1..E038, $A0:8C4E..8D39, and $A0:8E39..B5
Frees up RAM $0DA0, $0E5A..75, and $0E7A..0E7F
Makes bitflag 8000h in enemy tile data size useless (it was used in vanilla to load tiles to reserved space)
Ups the maximum number of enemy types to 14 from 4 without using extra RAM!
Media
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