Shotblock Event PLM and Speedbooster Event PLM | ||
Release Date: Jul 18, 2023 |
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Type: Assembly |
Rating:
Pending
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Links:
[download] Event PLM Speedbooster v.1.1.zip
(9 downloads)
[download] Event PLM Shotblock v.1.4.zip
(11 downloads)
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Game: ![]() |
Description
01-11-2025
Please use Vener's Block Remover instead:
https://metroidconstruction.com/resource.php?resource_id=774
While this resource of mine will do the trick, it was created before either Vener or Kejardon's versions of the Block Remover PLM were widely distributed (or understood by myself.)
The Block Removers will work with any destructible 1x1 BTS tile and the BTS will show up under bombs. (My PLMs do not.)
Furthermore, if you have the PLM header of either of those placed early enough in Bank $84, the Block Removers will allow the BTS tile to be destroyed to show up under x-ray.
Thanks to the folks that took interest in these 2 PLMs, but the Block Removers are superior alternatives.
Shotblock Event PLM:
Use the high byte to select the Shotblock type.
$00xx Regular Shotblock
$01xx Power Bomb
$02xx Missile
$03xx Super Missile
Low byte sets the event. Much like BTS blocks, it has no GFX, but will remove the GFX in front of it when the PLM is deleted.
As of version 1.4, roomstates are no longer required for the Shotblock Event PLM.
There is a condition in the pre-instruction that checks if an event has been set and spawns a transparent air tile if that has taken place ($FF in the tilemap.)
Place one or more of the PLMs by themselves or in a group of similar BTS blocks. (The non-respawning variety.) X-Ray does not pick this up, nor does bombing.
Speedbooster Event PLM:
In addition to the BTS, there is a Speedbooster Event PLM that doesn't rely on roomstates if you use the PLM version.
Still uses Room Index. Still does not show up under X-Ray or Bombs.
Uses Crumble Block 1F and sets event based off the Room Index (from MetroidNerd#9001's Event Triggers from Killing Enemies.) Changing the Room Index will change the event triggered from destroying these blocks.
Credits:
P.J Boy for the bank logs. Tundain's Remote Gate resource was studied for this. Thanks to dewhi100, MetroidNerd#9001, Benox50, Amoeba, TestRu
Please use Vener's Block Remover instead:
https://metroidconstruction.com/resource.php?resource_id=774
While this resource of mine will do the trick, it was created before either Vener or Kejardon's versions of the Block Remover PLM were widely distributed (or understood by myself.)
The Block Removers will work with any destructible 1x1 BTS tile and the BTS will show up under bombs. (My PLMs do not.)
Furthermore, if you have the PLM header of either of those placed early enough in Bank $84, the Block Removers will allow the BTS tile to be destroyed to show up under x-ray.
Thanks to the folks that took interest in these 2 PLMs, but the Block Removers are superior alternatives.
Shotblock Event PLM:
Use the high byte to select the Shotblock type.
$00xx Regular Shotblock
$01xx Power Bomb
$02xx Missile
$03xx Super Missile
Low byte sets the event. Much like BTS blocks, it has no GFX, but will remove the GFX in front of it when the PLM is deleted.
As of version 1.4, roomstates are no longer required for the Shotblock Event PLM.
There is a condition in the pre-instruction that checks if an event has been set and spawns a transparent air tile if that has taken place ($FF in the tilemap.)
Place one or more of the PLMs by themselves or in a group of similar BTS blocks. (The non-respawning variety.) X-Ray does not pick this up, nor does bombing.
Speedbooster Event PLM:
In addition to the BTS, there is a Speedbooster Event PLM that doesn't rely on roomstates if you use the PLM version.
Still uses Room Index. Still does not show up under X-Ray or Bombs.
Uses Crumble Block 1F and sets event based off the Room Index (from MetroidNerd#9001's Event Triggers from Killing Enemies.) Changing the Room Index will change the event triggered from destroying these blocks.
Credits:
P.J Boy for the bank logs. Tundain's Remote Gate resource was studied for this. Thanks to dewhi100, MetroidNerd#9001, Benox50, Amoeba, TestRu
Media

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