More Enemy Types
Release Date: Jun 04, 2023
Author: Amoeba
Type: Assembly
Rating: Pending
Links:
[download] .asm file (39 downloads)
Game: SM
Description
Allow up to 12 enemy types in a room. Use this patch if you are adding more than 4 entries to the enemy type list. This doesn't invent new palette lines on the SNES, so enemies will have to double up on the same palette line. This also doesn't add more VRAM, so it's really only realistic to have many small enemy types and not large ones.

Uses Free WRAM at $7EF4A0-$7EF4CF and the normal enemy RAM area (temporarily during room load).
Media
No Screenshots Provided
Ratings and Reviews
By OmegaDragnet9 on Apr 20, 2024 (Star Star Star Star Star )
Something I didn't think I would need until recently. Not every room will take advantage of this. But in an expansive space, this frees you up to add a great deal of variety to your hack's ecosystem.
By H A M on Aug 14, 2024 (Star Star Star Star Star )
It has a typo: Line 58 should be "LDA $7EF4A0,X" instead of "LDA $7EEFA0,X" and line 60 should be "LDA $7EF4B8,X" instead of "LDA $7EEFB8,X".

You must login to rate this resource