Double Event Bit Room State Condition
Release Date: Jun 01, 2023
Author: Amoeba
Type: Assembly
Rating: Pending
Links:
[download] .asm file (33 downloads)
Game: SM
Description
Have a room state that depends on two event bits instead of just one. It's not hard to use this to have two bits that both affect changes to a room independently.

Merge this snippet into your project config file:

<Config>
<StateConditions>
<StateCondition TestCodeAddress="E740">
<Arguments>
<ArgType Name="Event Bit A" Type="Byte" Action="Events" />
<ArgType Name="Event Bit B" Type="Byte" Action="Events" />
</Arguments>
<Name>Both event bits are set</Name>
</StateCondition>
</StateConditions>
</Config>

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