Double Event Bit Room State Condition | ||
Release Date: Jun 01, 2023 |
Author: Amoeba
|
|
Type: Assembly |
Rating:
Pending
|
|
Links:
[download] .asm file
(84 downloads)
|
Game:
|
Description
Have a room state that depends on two event bits instead of just one. It's not hard to use this to have two bits that both affect changes to a room independently.
Merge this snippet into your project config file:
Merge this snippet into your project config file:
<Config>
<StateConditions>
<StateCondition TestCodeAddress="E740">
<Arguments>
<ArgType Name="Event Bit A" Type="Byte" Action="Events" />
<ArgType Name="Event Bit B" Type="Byte" Action="Events" />
</Arguments>
<Name>Both event bits are set</Name>
</StateCondition>
</StateConditions>
</Config>
Media
Ratings and Reviews
This resource has not yet been rated.
You must login to rate this resource
You must login to rate this resource