Beam Patch / Improved Projectile Block Collision | ||
Release Date: Aug 21, 2022 |
Author: mfreak |
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Type: Assembly |
Rating:
Pending
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Links:
[download] BeamPatch v1.2.1.zip
(3 downloads)
[forum] Forum Link
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Game:
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Description
BeamPatch is a visual altering patch with some beam designs made by me.
Mainly it changes some of the "draw projectile sprite" and the "construct beam trail" routines to optimize and expand things in there.
A lot of changes in bank $93 (mainly beam instruction and sprite changes) and $9B (just beam trail section) will be made.
This patch also contains JAM's SpazerPlasmaMix (altered) as an option.
Options in the main patch file are included to change various things mention below, as this patch doesn't do any obvious changes on its own.
Current options are:
+ Making visual changes to beams.
Current visual options are: vanilla, altered, simple, minimal, bulky and curved, as seen in the gif below.
There also are visual movement pattern options with their hitboxes adjusted:
- default: beam pattern as vanilla as possible
- smooth: same as default, but with smoother beam pattern
- shifted: outer projectiles of spazer are slightly behind center projectile
- wobble: wave beam does small sine wave patterns instead of big ones
- zigzag: wave beam does triangle wave patterns instead
+ Option to combine spazer and plasma beam together
+ Various beam trail options:
- control which beam combo display what beam trail
- more beam trail variants
- changing beam trail animation delay
- changing beam trail spawn/start delay
Mainly it changes some of the "draw projectile sprite" and the "construct beam trail" routines to optimize and expand things in there.
A lot of changes in bank $93 (mainly beam instruction and sprite changes) and $9B (just beam trail section) will be made.
This patch also contains JAM's SpazerPlasmaMix (altered) as an option.
Options in the main patch file are included to change various things mention below, as this patch doesn't do any obvious changes on its own.
Current options are:
+ Making visual changes to beams.
Current visual options are: vanilla, altered, simple, minimal, bulky and curved, as seen in the gif below.
There also are visual movement pattern options with their hitboxes adjusted:
- default: beam pattern as vanilla as possible
- smooth: same as default, but with smoother beam pattern
- shifted: outer projectiles of spazer are slightly behind center projectile
- wobble: wave beam does small sine wave patterns instead of big ones
- zigzag: wave beam does triangle wave patterns instead
+ Option to combine spazer and plasma beam together
+ Various beam trail options:
- control which beam combo display what beam trail
- more beam trail variants
- changing beam trail animation delay
- changing beam trail spawn/start delay
Media
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