Full Door Cap PLM Rewrite | ||
Release Date: Jun 07, 2022 |
Author: Nodever2
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Type: Assembly |
Rating:
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Links:
[download] v1.01.asm
(231 downloads)
[forum] Forum Post
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Game: ![]() |
Description
PLEASE SEE FORUM POST FOR EXTENDED PATCH DESCRIPTION.
This is a complete rewrite of the SM door caps made with the objective of being the defacto way to edit door caps in SM from now on.
In short, this patch dedupes many door PLM instruction lists, reducing them to the following counts:
* Yellow, Red, and Green doors combined use a total of 2 instruction lists (compared to vanilla 12)
* Blue doors use a total of 2 sets of instruction lists (compared to vanilla 4)
* Grey doors use a total of 2 instruction lists (compared to vanilla 4)
* Eye doors have also been rewritten to work better within the same space
Customization options that are trivial to edit by changing defines in the ASM file:
* All door animation speeds
* HP of each door
* Any door SFX values
* Blue doors and grey doors can be toggled to open when hit from Power Bombs or not
Other QoL improvements this patch makes to doors:
* ALL DOORS ARE NONSOLID AS SOON AS THEY ARE SHOT!
* All door closing animations can now be interrupted by shooting them
* The eye door flashing death animation can be interrupted by shooting it
* Several inconsistencies with vanilla doors have been patched out
* Some jank looking animations for eye doors have been touched up
* JAM's fix for vertical door rendering when you exit an elevator has been added to this patch for all doors
I hope you all enjoy :) please contact me if you have any trouble. I would really appreciate it if you give credit if you use this. Thanks a million to PJ for his logs and other documentation, and JAM for the elevator door rendering glitch fix.
Version history:
* June 07, 2022 (v1.00): Initial release.
* June 10, 2022 (v1.01): Fixed eye door HP, was 07, is now 03 like vanilla.
This is a complete rewrite of the SM door caps made with the objective of being the defacto way to edit door caps in SM from now on.
In short, this patch dedupes many door PLM instruction lists, reducing them to the following counts:
* Yellow, Red, and Green doors combined use a total of 2 instruction lists (compared to vanilla 12)
* Blue doors use a total of 2 sets of instruction lists (compared to vanilla 4)
* Grey doors use a total of 2 instruction lists (compared to vanilla 4)
* Eye doors have also been rewritten to work better within the same space
Customization options that are trivial to edit by changing defines in the ASM file:
* All door animation speeds
* HP of each door
* Any door SFX values
* Blue doors and grey doors can be toggled to open when hit from Power Bombs or not
Other QoL improvements this patch makes to doors:
* ALL DOORS ARE NONSOLID AS SOON AS THEY ARE SHOT!
* All door closing animations can now be interrupted by shooting them
* The eye door flashing death animation can be interrupted by shooting it
* Several inconsistencies with vanilla doors have been patched out
* Some jank looking animations for eye doors have been touched up
* JAM's fix for vertical door rendering when you exit an elevator has been added to this patch for all doors
I hope you all enjoy :) please contact me if you have any trouble. I would really appreciate it if you give credit if you use this. Thanks a million to PJ for his logs and other documentation, and JAM for the elevator door rendering glitch fix.
Version history:
* June 07, 2022 (v1.00): Initial release.
* June 10, 2022 (v1.01): Fixed eye door HP, was 07, is now 03 like vanilla.
Media
![Screenshot](https://metroidconstruction.com//files/assembly/562/AxUyCf5.gif)
![Screenshot](https://metroidconstruction.com//files/assembly/562/taubpyV.gif)
![Screenshot](https://metroidconstruction.com//files/assembly/562/GjkB5qY.gif)
![Screenshot](https://metroidconstruction.com//files/assembly/562/pF7oiH2.gif)
![Screenshot](https://metroidconstruction.com//files/assembly/562/xK9t2n5.gif)
![Screenshot](https://metroidconstruction.com//files/assembly/562/6WUzvWq.gif)
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