Instant Pickups
Release Date: Mar 24, 2021
Author: Oi27
Type: Assembly
Rating: Star Star Star Star Star
[download] IPS Patch (186 downloads)
[download] .zip folder (149 downloads)
[other] video
Game: SM
Instant item pickups like in SM Challenge and Vitality, along with a flexible HUD message system and stacked energy tanks. The messages work by setting a word in RAM as MMTT, where MM is the message index (supports up to 256 different messages!) and TT is the time to display the message. It preserves the vanilla fanfare system, so you could switch specific items back to that if you wanted to.

Uses free space in banks $80, $82, and $84, and overwrites a lot of PLM data. Best to apply this before you do any additional messing with the pickups.

Ratings and Reviews
By shaba on Jan 13, 2022 (Star Star Star Star Star )
exactly what i was looking for, now we can see quicker times on any% and hundos
By OmegaDragnet9 on Feb 12, 2023 (Star Star Star Star Star )
A wonderful alternate style for picking up items that doesn't break the pacing or interfere with the music.
By neen on Mar 17, 2024 (Star Star Star Star Star )
no more time wasted at every missile pickup. no more transparency breaking from message boxes (if you go ahead and remove all other message boxes, which i think you should). my only minor complaint is that i think the included .bin files for instruction lists and pickup routines should be assembly source files (with DW commands) instead. that's not a problem if you don't plan on editing it, though.
By dewhi100 on Apr 15, 2024 (Star Star Star Star Star )
The screenshot doesn't do it justice. If you're lazy and didn't watch the video, you should know that the item name animates. This is very good. It's almost jarring at first to simply *keep playing the game* whenever you get a goodie, but then you realize that it's the correct way to play the game.

The only drawback is that it's less versatile than a message box. You have to be creative if you want to make meme item names. But you can just comment the HUD part entirely, or even keep the changes that make space and remove the part that writes item names, giving yourself room for activities.

It's also very easy to write out the item names in the patch file.

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