Equipment Screen Time/Percentage
Release Date: Jul 19, 2020
Author: FelicityVi
Type: Assembly
Rating: Pending
Links:
[download] .zip file (323 downloads)
Game: SM
Description
Pretty self-explanatory, displays the game time (including seconds) and item percentage on the equipment screen. Completely contains Scyzer's endingtotals.asm code.

I tried to make this as complete and accessible as possible. So I've included IPS patches alongside the preferred ASM files. I also took some extra time to make the game time display look nice, and fixed Scyzer's decimal arithmetic so it could display up to 2 decimal places accurately.

Make sure to read the README (seriously), it has some important information about patching. The headline info is that there are 2 versions of the patch and each has an IPS/ASM variant. One version is for DC's map patch, if you're using that, and one is for if you're not using any map patch.

If you use this in a hack I wouldn't mind a bit of credit somewhere ;)
Media
Screenshot
Ratings and Reviews
By GUZROCK on Mar 04, 2023 (Star Star Star Star Star )
Very nice, but it removes the reserve tanks
By dewhi100 on Apr 15, 2024 (Star Star Star Star Star )
Looks really good, is flexible as an ASM or an IPS, but it does have a few problems.

At 100%, the item screen will show 00.00%. Fix this with:

HUNDREDS:
LDA $12 ;Load hundredths value
BEQ HU_blank ;If 0, don't draw hundredths digit
LDA #$3805 ;<--change it to this.
STA !PercentTilemapAddr

Also, collecting a map will cause the display to bug. To fix that add a CLC:

DRAW_TIME_PERCENT:
PHP
REP #$30
PHX
PHY
JSL CALC_PERCENT
CLC ;------------------add this

Still, this is an improvement over the HUD Time/Percent patch which also suffers its own quirks. Plus, this doesn't let you disable reserves, which is good. If you're anti-reserve they won't be in your hack anyway.

Four Orbs.

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