Spark Bounce | ||
Release Date: Feb 05, 2019 |
Author: Kejardon
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Type: Assembly |
Rating:
Pending
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Links:
[download] .asm files
(49 downloads)
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Game:
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Description
This allows Samus to grab onto a wall during a Shinespark and jump off of it with another Shinespark.
Player controls:
Shinesparks work as normal up until you hit a wall.
When you hit a wall, if you are holding the jump button, you will stop on the wall. From there you have about a second to choose a direction to jump in - Up goes up (letting go of jump also goes up), left or right go horizontal, and aim-up goes diagonal.
It's designed to be patched into other hacks fairly easily and flexibly, using xkas. There's a README file for which files to modify/compile for however you want things to work. I haven't tested every customizable option fully, but everything works with defaults.
Player controls:
Shinesparks work as normal up until you hit a wall.
When you hit a wall, if you are holding the jump button, you will stop on the wall. From there you have about a second to choose a direction to jump in - Up goes up (letting go of jump also goes up), left or right go horizontal, and aim-up goes diagonal.
It's designed to be patched into other hacks fairly easily and flexibly, using xkas. There's a README file for which files to modify/compile for however you want things to work. I haven't tested every customizable option fully, but everything works with defaults.
Media
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