Samus Animation Master Disassembly | ||
Release Date: Dec 19, 2017 |
Author: Crashtour99
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Type: Assembly |
Rating:
Pending
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Links:
[download] .asm file
(809 downloads)
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Game:
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Description
A complete disassembly of Samus' animations for Super Metroid.
Written in ASM, so it can be applied to a ROM.
Contains:
Optimization of the transition routine, freeing up some space in $91.
Kej's optimized transition table (which with not much effort can be swapped for the spinjump restart transition table).
Frame delay tables for every animation.
Pose definition table.
The master tilemap pointer table AND EVERY TILEMAP FOR SAMUS!
Animation frame progression tables.
DMA tables, which point to ALL the gfx used by Samus.
Tables for all OAM data for the arm cannon opening.
When applied to a ROM it assembles to vanilla specs, with the exception of the 2 optimizations.
Can be used in conjunction with my Samus animation editing guide.
This can also be used by someone if they want to make a true and in-depth editor for Samus' animations (everything they'd need is there).
Written in ASM, so it can be applied to a ROM.
Contains:
Optimization of the transition routine, freeing up some space in $91.
Kej's optimized transition table (which with not much effort can be swapped for the spinjump restart transition table).
Frame delay tables for every animation.
Pose definition table.
The master tilemap pointer table AND EVERY TILEMAP FOR SAMUS!
Animation frame progression tables.
DMA tables, which point to ALL the gfx used by Samus.
Tables for all OAM data for the arm cannon opening.
When applied to a ROM it assembles to vanilla specs, with the exception of the 2 optimizations.
Can be used in conjunction with my Samus animation editing guide.
This can also be used by someone if they want to make a true and in-depth editor for Samus' animations (everything they'd need is there).
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