Autosave Feature During Game Over
Release Date: Mar 28, 2017
Author: PHOSPHOTiDYL
Type: Assembly
Rating: Pending
Links:
[download] .asm file (561 downloads)
[forum] Forum Post
Game: SM
Description
Roomstate events will not save if dying before completing.
Say you die in the pirate room after morph & missiles, you will load @ samus ship.
However, zebes will not be awakened.
You will need to go back & clear the room.

Very cheap quickfix, game will autosave @ the game over screen.
Samus will start again with max health, ammo will remain the same.
It only works with the health code in place.

$18 bytes free space in bank $82.

For your Super Metroid Entertainment System.

USE AT YOUR OWN RISK.

After further testing, this now sets you at the ship.
Plenty of time to reset while samus strips.
Is a quickfix, with some work you can get it to load last save used.

This lets you skip bomb torizo if you die while fighting...

UPDATE:
Various attempts have been made at a working autosave feature.
There's no way around events & items w/o tons of useless code.

Just saving map progress would be good enough.
Due to how the map is loading, there's no solution on my end.
Media
No Screenshots Provided
Ratings and Reviews
This resource has not yet been rated.

You must login to rate this resource