Prime styled HUD | ||
Release Date: Dec 10, 2017 |
Author: Scyzer
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Type: Assembly |
Rating:
Pending
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Links:
[download] .zip
(511 downloads)
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Game:
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Description
New HUD styled like the HUD from Prime, with an Energy Bar, Charge Bar, 2 equipment icons, and a map. Both icons are navigated with separate inputs (Select and Cancel), but you can still only use one at a time.
The ASM file only includes the input system and HUD routines, as well as the necessary hijacks to work with the more variable values for Samus's currently selected item ($09D2).
Only one beam can be equipped at a time, not including charge. Beams cannot be mixed via the HUD or Status Screen, though code exists to run the beams without crashing anyway if the player should somehow find a way to combine them.
Different sounds can be used for each instance of HUD selection. Changing from Beams to Equipment, from Equipment to Beams, cycling Beams, and cycling Equipment. The palette lines can also be altered with the ASM file.
At this stage, the only included version is with no beam mixing, but other versions and styles will come later on.
The ASM file only includes the input system and HUD routines, as well as the necessary hijacks to work with the more variable values for Samus's currently selected item ($09D2).
Only one beam can be equipped at a time, not including charge. Beams cannot be mixed via the HUD or Status Screen, though code exists to run the beams without crashing anyway if the player should somehow find a way to combine them.
Different sounds can be used for each instance of HUD selection. Changing from Beams to Equipment, from Equipment to Beams, cycling Beams, and cycling Equipment. The palette lines can also be altered with the ASM file.
At this stage, the only included version is with no beam mixing, but other versions and styles will come later on.
Media
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