HUD Time and Percent Display | ||
Release Date: May 08, 2017 |
Author: Quote58
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Type: Assembly |
Rating:
Pending
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Links:
[download] .ips file
(496 downloads)
[download] .asm file
(514 downloads)
[forum] Forum Post
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Game:
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Description
I was asked to add a percentage counter onto the Game Timer so here's a version that includes both.
I cleaned up the math that scyzer used a bit so it's easier to read. I also used the hijack that she used for the ending totals patch to store a percentage total address.
That being said, keep in mind that by the nature of how she coded that, you will only see the correct percentage by playing the game and picking up the items. Quickmet will not reflect the correct percentage (that goes for that status screen patch as well, since he used the same stuff). I'll probably put up a version later that calculates the total the way the game normally does by cycling through the bits in the collected items/upgrades array, but I didn't feel like doing it right now.
Once again the patch has the gfx changed for the cut off top pixels, and the code just uses the normal tiles.
I cleaned up the math that scyzer used a bit so it's easier to read. I also used the hijack that she used for the ending totals patch to store a percentage total address.
That being said, keep in mind that by the nature of how she coded that, you will only see the correct percentage by playing the game and picking up the items. Quickmet will not reflect the correct percentage (that goes for that status screen patch as well, since he used the same stuff). I'll probably put up a version later that calculates the total the way the game normally does by cycling through the bits in the collected items/upgrades array, but I didn't feel like doing it right now.
Once again the patch has the gfx changed for the cut off top pixels, and the code just uses the normal tiles.
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